Thank you Irakly, I patched myself already, but if you would tell me how to change the amount of stars I will be the most thankful to you. I only can change the galaxy size without any limitations, but the quantity of stars seems fixed, depending on size of the galaxy, chosen when creating the game. That fixed quantity of stars just stretching (or compressing) to fit the “new” galaxy size. So I am down to only three fixed options: 36 stars in large, 36 stars in huge and 54 stars in huge. Still better than nothing though.
If there is no way to manually set the number of stars, then maybe it would be nice to make a little patcher, which will just patch all three vdc mod starting files (as those have identical code in that offset area), setting each galaxy size as “+1” with the same amount of stars, so it will be “stretched galaxy” version. As I can see huge galaxy is not the limit of the size, so it can be set even bigger

, supporting this altered version idea. And this patch can be applied to each new version of mod files, so there is no need to manage that in future. I strongly believe there will be interest for many players, like compressed huge to large (cluster), but in opposite direction. If you like the idea I would try to tune bigger version of huge and then post you offsets to change, so you need only to place the change list into patch program, for making altered exes anytime.
EDIT:
The idea to make even bigger huge failed – there is just no support for next zoom level, while the galaxy itself could be generated “beyond the borders” with no problems. So if you are interested, offsets for patcher are:
- x1125BE FA-->F7
x1125BE 01-->02
x1125C7 90-->58
x1125C8 01-->02
x1125D0 0A-->0F
x1125D9 0A-->0F
x1125E2 00-->01
x1125EB 00-->01
x1125F5 F7-->F4
x1125F6 02-->03
x1125FE 58-->20
x1125FF 02-->03
x112607 0F-->14
x112610 0F-->14
x112619 01-->02
x112622 01-->02
x11262C F4-->EE
x11262D 03-->05
x112635 58-->B0
x112636 03-->04
x11263E 14-->1E
x112647 14-->1E
x112650 02-->03
x112659 02-->03
Those making small galaxies stretched to medium, medium stretched to large and large stretched to huge (opposite to cluster). And huge remained as default. Also Orion2v140.exe, orange.exe and all goodmap#.exe could be patched. User can rename patched versions if you include the patcher itself, or you may include only patched altered exe's themselves, as you like.