Postby Time » Sun Mar 16, 2008 12:00 pm
Hi fellow Floridian,
How was Bike Week?
Time for Spring Break!
But, Right.
If the switch is known, then others can modify the game in this fashion to exclude certain combinations, as well as reduce/increase pick costs.
If you exclude other prod bonuses, for the Uni Tol combination, then, they don't become the uber powerful prod race.
I would also exclude cyber from chosing Low-G or Prod-1.
Not that they would chose these, but, they can't function competitively with them.
That's the prod version of feudal/uncreative.
Or the Demo/ Spy - 10 combo? It could barely work with Telep, but, you would still have many things stolen/sabotaged.
I also think, High-G should be reduced to 4, Cyber to 3, Fan Traders to 3, Tax+0.5 to 4, Tax +1 to 7, Shp Def +50 to 6, Grnd cmbt + 20 to 3, TransD to 4, Lithovore to 9 and Food +2 reduced by 1.
With these increased: Feudal to -6, Uncreative to -5 (or -6), Uni 7.
Most of these, were set to a race pick cost to balance the stock races, and are off-balanced when used against human opponents, so, they rarely get used, or it's just more easy to defeat those foes, depending on the galaxy.
Back to my original statement:
If the switch is known, then others can modify the game in this fashion to exclude certain combinations, as well as reduce/increase pick costs and come up with other possible mods.
MOO1 Fan, MOO2 Fan, MOO3 needed too many changes = hopeless, getting older waiting for a MOO4 (still).