"Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc

Information, How-to's, and discussion about mod'ing Master of Orion II.
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Overlord2
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Postby Overlord2 » Tue Nov 01, 2011 5:36 am

OK, I will look into it. Thanks for the info.

Question
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Joined:Fri Oct 28, 2011 6:22 am

Postby Question » Tue Nov 01, 2011 10:05 am

I tried using non-overloaded, NR torpedoes and they did fire a projectile. But damage was REALLY weak, im not sure why...same thing with anti-matter/proton torpedoes.

Btw is it supposed to be 41 points for race creation or 31? Your OP says 41, but ingame i see 31....

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Overlord2
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Postby Overlord2 » Wed Nov 02, 2011 5:46 am

OK, I see the problem. It dissipates instantly, while NRD works fine. I will look how I can fix it.

By 41(42) points it was meant maximum positive value, which you can get by adding negative picks to initial positive value (31).

Talhydras
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Postby Talhydras » Mon Nov 07, 2011 4:37 am

Hey, I've been trying to extract the vdcgm2.exe with ocl improved and oclplus - I've been running into all kinds of errors. Oclplus can extract most of the data, but not the stats on ground defenses and that sort of thing.

I'm really digging the change to particle beams, they're probably my favorite weapon now. Uncreative games are also really challenging too - brutal, but it's fun to try and make ends meet with bombers and pulson missiles.

Thanks!

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Overlord2
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Postby Overlord2 » Mon Nov 07, 2011 7:36 am

Hey, I've been trying to extract the vdcgm2.exe with ocl improved and oclplus - I've been running into all kinds of errors. Oclplus can extract most of the data, but not the stats on ground defenses and that sort of thing.
Really? You must have old version of OCL_Improved then. I just checked, the last version works fine.
I'm really digging the change to particle beams, they're probably my favorite weapon now. Uncreative games are also really challenging too - brutal, but it's fun to try and make ends meet with bombers and pulson missiles.

Thanks!
Do you use cryogen.exe tool for uncreative? It's been designed to boost uncreative.

Talhydras
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Postby Talhydras » Mon Nov 07, 2011 1:14 pm

I suspected my version of ocl_improved might be old; I went to Nirran's site and got what I presume to be the most recent version there. When I run ocl_improved in extract mode, it gets to 10% and hangs. Using the GUI version hangs as well. Perhaps I should try again with a fresh install of ocl_improved and a fresh install of VDC in case I've messed something up? Either way, if ocl_improved is your weapon of choice, it's quite probable I'm simply using it wrong somehow.

I have never heard of cryogen.exe! What does it do?

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Overlord2
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Postby Overlord2 » Mon Nov 07, 2011 5:21 pm

Yes, you need fresh install of OCL_Improved. Also should clean the registry, since it keeps the old settings of the OCL_Improved.

Cryogen alters autosave (turn0), giving the uncreative supercomputers, am-bomb, class 7 shield and hard shields instead of other techs.

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Overlord2
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Postby Overlord2 » Fri Nov 11, 2011 6:17 am

Quick question : Why do plasma torpedoes fire nothing in combat? I have battleships loaded with 4 plasma torpedoes, overloaded, but when i fire them in combat, i get no projectile and no damage is done.
I found the issue, the bug occurred after increasing the speed. Looks like the speed constant appears in several places, while I changed only in one place (another is where dissipation factor is calculated). Anyway, now it is fixed: combat speed back to original value (23).

Abemad
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Postby Abemad » Mon Nov 14, 2011 3:08 am

Just noticed that when starting the game with vdcor.exe freighters is not a beginning tech in prewarp games....

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Overlord2
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Postby Overlord2 » Mon Nov 14, 2011 8:11 am

Just noticed that when starting the game with vdcor.exe freighters is not a beginning tech in prewarp games....
I double checked, nothing wrong with freighters. Are you sure you used right .exe?

Abemad
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Postby Abemad » Tue Nov 15, 2011 3:42 am

*facepalm* Apparantly, I used the vdc_or.exe :roll:

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Overlord2
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Postby Overlord2 » Tue Nov 15, 2011 8:48 am

Might be broken or obsolete version. The last version goes as vdcor.exe.

Abemad
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Postby Abemad » Wed Nov 23, 2011 5:48 am

Is it possible to modify the command point values of ships? To, lets say, their current value squared (frigate 1, destroyer 4, cruiser 9, battleship 16, titan 25, doomstar 36)? I don't expect everyone would like it, but imo it would be fun to play a game where smaller ship classes have a bigger role to play, planetary installations are worth something, and even battleships are rare...

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Overlord2
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Postby Overlord2 » Wed Nov 23, 2011 6:39 am

No, I don't have the offset for those. Actually smaller ships are used very often, because of higher initiative due to their speed. Both cruisers and destroyers are used, and especially destroyers, since you don't need a starbase to build them. I've also seen a game where a player won with frigates...but this was a very rare case. Titans and Doomstars are rare in MP games too, since the game doesn't last so long usually.

Question
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Joined:Fri Oct 28, 2011 6:22 am

Postby Question » Tue Dec 06, 2011 12:10 pm

Ive got a game here that keeps crashing when i hit end turn. This is right after i noticed that "conquered androids" mysteriously appeared on some of my colonies(i dont have the tech to build them, they just spawned of their own will). Any idea whats going on here?

http://www.mediafire.com/?x5pa63qr09eqazm

Side questions :

-What is the point of androids currently?

-How do i get tractor beams? I can never get them even with a creative race.


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