Search found 3 matches
- Sat Apr 17, 2010 9:25 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5766325
The key in spying efficiency is time. MP games are very much time limited, after the contact you usually have no more than 20-30 turns, then follows dénouement...during this time you can steal techs. Sometimes stealing a key tech like ship computer, armor or VRN (Supercomputers) :D can decide the w...
- Fri Apr 16, 2010 11:24 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5766325
It's interesting for me how spy bonuses affect the whole technology stealing process. I saw that such an article before but there was no clear answer about it. Now in VDC mode we have rather cheap "price" for +20 spying. What can you say (or refer to the corresponding topic) about spying efficiency ...
- Sat Apr 10, 2010 2:13 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5766325
Hi guys. I must say the mod is very interesting. I can see a really good chance to play as feudal. Changes in leaders (many of them now come with a technology) allow to choose charismatic like an advantange for non-tech races for only 2 points. May you advance a nice race to play let's say with AIs ...