we all know and love how housing works so well for us, but....surely it is a bug.
take for example a medium radiated planet (max 4 pop) with auto facs and robos merrily building housing for 10 turns. how many houses did this planet just build? well, 4.5million or so. how many houses fit on this planet anyhow?
the bug is, we can build more houses (housing) than the planet will support in population. in fact on this example planet we can completely re-house the planet every year (10 turns). do the old houses delapitate in such a short time? so after 50 turns of housing the planet has pruduced 45million pop thru housing, wouldnt the planet swicth to barren from all the rubble?!
housing 'bug'
Yea its not very realistic, and it really seems, that housing means producing pop instead of houses.take for example a medium radiated planet (max 4 pop) with auto facs and robos merrily building housing for 10 turns. how many houses did this planet just build? well, 4.5million or so. how many houses fit on this planet anyhow?
Housing is much more powerful than the basic growth.
The basic growth should be increased while the housing effect should be lowered.
Housing means maybe improving the "standard of living" with hospitals, medical care etc. too.the bug is, we can build more houses (housing) than the planet will support in population. in fact on this example planet we can completely re-house the planet every year (10 turns).
But there´s no balance between "basic growth" and "housing effect".
We need maybe switches to set power of "basic growth" & "housing effect" !?!?
i think the idea behind housing is that u attract people to the planet by giving them somewhere to live. so by building housing people materialize from 'limbo' to occupy said houses. the trouble is, they get all comfy in their new house and we ship them off to another place. but some how we can attract more via building more houses? what happened to the vacant houses from the turn before, were the ousted occupants disgruntled and leveled the place?
i have 2 potential solutions:
1. disable or severely hamper shipping population from star to star. we can increase the frieghtor per pop values for moving populations around significantly, ie 50 frieghtors to move 1 pop instead of 5. this would allow for housing within the solar system to contiue as normal but severely restrict the vast forced migrations to new systems.
2. have a per parsec or per turn in space chance for colonists to die while in transit to a new system/planet.
i have 2 potential solutions:
1. disable or severely hamper shipping population from star to star. we can increase the frieghtor per pop values for moving populations around significantly, ie 50 frieghtors to move 1 pop instead of 5. this would allow for housing within the solar system to contiue as normal but severely restrict the vast forced migrations to new systems.
2. have a per parsec or per turn in space chance for colonists to die while in transit to a new system/planet.
- Cybersaber
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Simply change the name of the production item from Housing to Childrearing, and the "problem" is solved. I am not joking. Childrearing takes HUGE amounts of labor, and is an appropriate activity to dedicate massive amounts of labor towards (ask any full-time mom). My beef is that a planet dedicated to childrearing should produce MORE pop when almost full, not LESS. Knowing that pop can be shipped, I don't see that pop growth should slow as a planet nears its maximum capacity (tho I agree it should drop to zero at max capacity).
I don't agree with changing freight costs for population. The game is already too unbalanced in favor of prod races, and this measure would only worsen matters.
I don't agree with changing freight costs for population. The game is already too unbalanced in favor of prod races, and this measure would only worsen matters.
hmm
How about limit housing more by planet size.. small planets cap out smaller, less room to grow and big planets have more room, seems to me using a size 20 planet for housing could be used better
if you REALLY want to use it for housing go ahead hehe
maybe for housing divide by (10/planet size) so size 5 planet is divide by 2 housing, size 10 is even and size 20 is double pop?
just an idea can work out formula better maybe a log of planet size
if you REALLY want to use it for housing go ahead hehe
maybe for housing divide by (10/planet size) so size 5 planet is divide by 2 housing, size 10 is even and size 20 is double pop?
just an idea can work out formula better maybe a log of planet size
I dont like such caps. You would just abuse huge hg singletons for housing then, too. Thats all.How about limit housing more by planet size.. small planets cap out smaller, less room to grow and big planets have more room, seems to me using a size 20 planet for housing could be used better
AlexD and Cybersaber are right here. Current housing/pop growth formula is wrong.
The 1pop housing exploit is one of the main reasons why the moo2 ai suxx (the other is ship design). moo1 had just singletons and other formula as well....and therefore far better ai.
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