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Problem with OCLplus
 
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Draco



Joined: 25 Nov 2008
Posts: 9

PostPosted: Fri Dec 19, 2008 4:24 pm    Post subject: Problem with OCLplus Reply with quote

Ok. I used OCLplus on my copy of 1.40b23 to extract and edit some of the techs.
I "intracted" them and everything went shiny (looking Firefly ATM Smile )
But when I edited the .txt and "intracted" it again, my game crashed upon loading.

Could it make problems if I "intract" the informations without extracting them right before?
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c'g~



Joined: 16 Jan 2008
Posts: 80
Location: Ukraine

PostPosted: Sat Dec 20, 2008 9:00 pm    Post subject: Errors Reply with quote

No. It seems that your .txt is erroneous (something wrong with Techs positioning or so).

You see there are a couple of 'rules' which is necessary to follow. For example, Tech tree can't contain single Food or pollution Techs in one Tech Field because there is Lithovore and Tollerant. Thus all food/pollution tech are not reserchable while Player is Lithovore or Tolerant. So because of that empty Tech Fields appear and game crushes.

Do you get what I'm trying to point? In any case you need to figure out by yourself what can you do with Tech Tree and what you can't.

Luck with that.
c'g~~~~~~~~~~~~~>
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Draco



Joined: 25 Nov 2008
Posts: 9

PostPosted: Sun Dec 21, 2008 11:11 am    Post subject: Reply with quote

Yeah! Got your point.
Thanks!

I am using a new MoO Version and the bug doesn't appear for now.
So I guess I messed something up back in the old version.
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