Creative strategy
Posted: Wed Jan 31, 2007 9:46 pm
Lately, I've been trying out a new quick-pop creative strategy where you try to leverage having both cloning and soil with the aquatic pop modifier. It works ok but it is a bit slow at first. The key seems to be finding enough wet planets to hold the population until you are ready to expand.
So the race pick is.
Unification
Aquatic
Large HW
Creative
-Ship Defense
-Ground Combat
-Repulsive
You need rlabs and auto-factories ASAP. Don't bother with building colony bases for low-pop, toxic, radiated, etc.
In the early game, build cloning facilities only on your housing planets and do Soil enrichment only on your food planets. It would waste too much time to build soil where you aren't farming and clones where you aren't doing housing.
You want to maximize expansion and use of your first colony ship.
I posted an expanded version on my blog.
http://thelastorion.blogspot.com/2007/0 ... ategy.html
So the race pick is.
Unification
Aquatic
Large HW
Creative
-Ship Defense
-Ground Combat
-Repulsive
You need rlabs and auto-factories ASAP. Don't bother with building colony bases for low-pop, toxic, radiated, etc.
In the early game, build cloning facilities only on your housing planets and do Soil enrichment only on your food planets. It would waste too much time to build soil where you aren't farming and clones where you aren't doing housing.
You want to maximize expansion and use of your first colony ship.
I posted an expanded version on my blog.
http://thelastorion.blogspot.com/2007/0 ... ategy.html