Questions on Playstyle
Posted: Mon May 12, 2014 4:03 pm
Hello everyone,
Although I have been playing this game for a long time, I never had a lot of battles against human enemies. To be honest, there were only two games, where a human enemy was at least involved.
But at the moment some old friends of mine and I are planning to start the battle to find out who should be the emperor of Orion. We want to play on an average tech setting in a large, organic rich galaxy without any Ai opponents.
So first I did what is mostly recommended and read that guide:
http://masteroforion2.blogspot.de/2005/ ... guide.html
I tried around against the AI and improved my starting strategy and I am rather confident with that issue right now. But there are still some things, which are not answered and I hope, that there is stille someone who can help me. (Of course I tried to find additional information, but most of it is for playing against the AI or is just contradictory to what I read here)
Spies
I read that spies are very tough in the early game, because the do not cost much and they can damage the enemy severly. So my question is: When should I start to train spies, how many of them should I produce?
My first ship
In the guide there is a lot of information, how you should build your ship and that there are the two type: missles or lasers. So I read somewhere decent that lasers are rather weak in the start of a game. But is that true? Should I start with missles and what should the ship look like? Is there important tech I should wait for? The AI does not build competative ships, so my experience here does not help alot. Also often I got the first battle ship later than turn 100 because I always waited longer and longer for new technologies.
Guarded planets
When is the right time to take a guarded planet? I do not know it, as the AI is not a good opponent. The problem I have is, that I habe to invest money in sometimes up to 10 frigates, which are rather useless in the end. Do I want to get such good planets as fast as possible or do I wait until the production of these ships does not hurt me and take such a planet rather late?
Changes
The guide is also rather old but I doubt, that there was an important patch, which changed something in the playstyle. But to be sure I want to know wheter there are parts of that guide which are outdated.
In the end I hope that someone will read this and have the time and will to answer those question in a detailed manner. I will be very thankfully for every help.
Best regards
Ghata
Although I have been playing this game for a long time, I never had a lot of battles against human enemies. To be honest, there were only two games, where a human enemy was at least involved.
But at the moment some old friends of mine and I are planning to start the battle to find out who should be the emperor of Orion. We want to play on an average tech setting in a large, organic rich galaxy without any Ai opponents.
So first I did what is mostly recommended and read that guide:
http://masteroforion2.blogspot.de/2005/ ... guide.html
I tried around against the AI and improved my starting strategy and I am rather confident with that issue right now. But there are still some things, which are not answered and I hope, that there is stille someone who can help me. (Of course I tried to find additional information, but most of it is for playing against the AI or is just contradictory to what I read here)
Spies
I read that spies are very tough in the early game, because the do not cost much and they can damage the enemy severly. So my question is: When should I start to train spies, how many of them should I produce?
My first ship
In the guide there is a lot of information, how you should build your ship and that there are the two type: missles or lasers. So I read somewhere decent that lasers are rather weak in the start of a game. But is that true? Should I start with missles and what should the ship look like? Is there important tech I should wait for? The AI does not build competative ships, so my experience here does not help alot. Also often I got the first battle ship later than turn 100 because I always waited longer and longer for new technologies.
Guarded planets
When is the right time to take a guarded planet? I do not know it, as the AI is not a good opponent. The problem I have is, that I habe to invest money in sometimes up to 10 frigates, which are rather useless in the end. Do I want to get such good planets as fast as possible or do I wait until the production of these ships does not hurt me and take such a planet rather late?
Changes
The guide is also rather old but I doubt, that there was an important patch, which changed something in the playstyle. But to be sure I want to know wheter there are parts of that guide which are outdated.
In the end I hope that someone will read this and have the time and will to answer those question in a detailed manner. I will be very thankfully for every help.
Best regards
Ghata