Housing technique questions
Posted: Sun Mar 26, 2006 4:20 pm
Hi, I'm new here. I used to play moo2 a lot a few years ago and just started playing again recently. I'm a decent player but I rarely play against humans and I'm sure I would get slaughtered online. I was pleased to find Cybersaber's strategy guide and this forum where people really seem to know what they are talking about (unlike 99% of the strategy guides out there).
Anyway, most of my experience is with playing a production/expansion race with unification. My favorite used to be unification, aquatic, subterranean, large hw, rich hw (with the standard minuses - repulsive, ground combat, and ship defense). Basically a mass population race. However, I have to agree that the two production races Cybersaber mentions in his guide (unitol and uniaqua with +2 prod instead of subterranean) are probably better on the whole.
I understand one of the main things that makes these production races so good is the 1 pop housing technique. I'm familiar with it but one of my biggest weaknesses (I think) is only using it to fill up the population of one star system and never transferring colonists between systems (because of the turn delay). I was wondering if there are some general guidelines for when it is worth it to sacrifice being able to use a colonist for a few turns in order to move them to a more desired system. Has something already been posted on this?
I have many more questions but this is the biggest one on my mind right now
Thanks in advance.
Anyway, most of my experience is with playing a production/expansion race with unification. My favorite used to be unification, aquatic, subterranean, large hw, rich hw (with the standard minuses - repulsive, ground combat, and ship defense). Basically a mass population race. However, I have to agree that the two production races Cybersaber mentions in his guide (unitol and uniaqua with +2 prod instead of subterranean) are probably better on the whole.
I understand one of the main things that makes these production races so good is the 1 pop housing technique. I'm familiar with it but one of my biggest weaknesses (I think) is only using it to fill up the population of one star system and never transferring colonists between systems (because of the turn delay). I was wondering if there are some general guidelines for when it is worth it to sacrifice being able to use a colonist for a few turns in order to move them to a more desired system. Has something already been posted on this?
I have many more questions but this is the biggest one on my mind right now
Thanks in advance.