Possible /housing switch
Posted: Sat Sep 03, 2005 7:42 pm
I have been giving some thought to the issues surrounding 1 pop housing and I agree with most that it is unrealistic. I could probably code a switch that changes the planetary population growth rate.
Getting rid of 1 pop housing would change the game significantly. It may even speed up the game on Kali as people would be moving population around less frequently.
Also, I think it would make the AI more of a challenge as they do not exploit 1 pop housing currently. They tend to just let the population grow and they dont move the population around.
My thoughts are that population growth should be greater when the planets population is greater. I would be logical that a higher population would result in more babies. Of course overpopulation would have an effect on this growth rate as well. Perhaps maximum growth rate should occur when the planet is half full.
Anyone have any suggestions?
Getting rid of 1 pop housing would change the game significantly. It may even speed up the game on Kali as people would be moving population around less frequently.
Also, I think it would make the AI more of a challenge as they do not exploit 1 pop housing currently. They tend to just let the population grow and they dont move the population around.
My thoughts are that population growth should be greater when the planets population is greater. I would be logical that a higher population would result in more babies. Of course overpopulation would have an effect on this growth rate as well. Perhaps maximum growth rate should occur when the planet is half full.
Anyone have any suggestions?