Ground Combat
Posted: Wed Apr 15, 2009 10:04 pm
Before reading below, this isn't a thread about having some sort of tactical ground combat. I believe that MoO2's system of invasions and defense is very well done, providing a "battle" to watch, a summary of results, and a quick, realistic process through strength of numbers.
What I would like to see is the following;
I don't actually own a copy of the MoO2 instruction booklet, but the other day a friend lent me his to peruse at my leisure.
Now, under the section that deals with Transports, I realized that it said that they're supposed to be able to transport both invading Marines and armor. Now, correct me if I'm wrong, but you can't actually use armor for anything but defense in MoO2, right?
Hypothetically, would be it be possible to arrange a modification allowing armor units to be transported in the same manner as Marines?
Also, in the summary windows, you see the bonuses and penalties assigned to each side's infantry and armor from tech/racial abilities/etc, but at the end of a battle, would it be possible to have some sort of "kill counter" the way a planetary bombardment summary occurs?
Something like how many Marines and armor lost, nothing too complicated. It's sort of trivial, but hey...
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On a very different note, in Galactic Civilizations II, invading ground troops are taken directly from a planet's population. Would it be possible to create a mod that made it that so in order to create a transport, one unit of population (something like 1 million colonists I believe) were removed from play and turned into those four units of Marines you get upon construction of your transport.
It always bothered me that Marines on board these transports just appeared out of thin air.
Anyhow, I realize that the ideas I'm talking about are very broad, but I'm curious. :P
What I would like to see is the following;
I don't actually own a copy of the MoO2 instruction booklet, but the other day a friend lent me his to peruse at my leisure.
Now, under the section that deals with Transports, I realized that it said that they're supposed to be able to transport both invading Marines and armor. Now, correct me if I'm wrong, but you can't actually use armor for anything but defense in MoO2, right?
Hypothetically, would be it be possible to arrange a modification allowing armor units to be transported in the same manner as Marines?
Also, in the summary windows, you see the bonuses and penalties assigned to each side's infantry and armor from tech/racial abilities/etc, but at the end of a battle, would it be possible to have some sort of "kill counter" the way a planetary bombardment summary occurs?
Something like how many Marines and armor lost, nothing too complicated. It's sort of trivial, but hey...
-----------
On a very different note, in Galactic Civilizations II, invading ground troops are taken directly from a planet's population. Would it be possible to create a mod that made it that so in order to create a transport, one unit of population (something like 1 million colonists I believe) were removed from play and turned into those four units of Marines you get upon construction of your transport.
It always bothered me that Marines on board these transports just appeared out of thin air.
Anyhow, I realize that the ideas I'm talking about are very broad, but I'm curious. :P