This is open letter to Lord Brazen.
I find that MoO2 1.4 patch needs several new switches for the map generator in order to balance multiplayer games, namely:
- no arti (remove arti worlds from universe completely except for homeworlds or alternatively change arti planets feature that they don't give free techs when visited).
- no native (no natives in 6 parsecs from a player's hw).
Anyone who agrees with my proposition is welcome to join this post with hopes that some day it will be implemented in the following patch.
Best Regards to all,
Irakly
New commands for multiplayer
Don't think it is good idea to place time restriction on a game...
What if someone is distracted by natural call or other emergency?
On the other hand sometimes situation in the game dictates to spend considerably more time on a turn than usual, when for example it is required to design ships or prepare for defense. I don't think any player in community will agree on any time restriction. Meanwhile restrictions like 20 minutes per turn or half an hour are senseless.
What if someone is distracted by natural call or other emergency?
On the other hand sometimes situation in the game dictates to spend considerably more time on a turn than usual, when for example it is required to design ships or prepare for defense. I don't think any player in community will agree on any time restriction. Meanwhile restrictions like 20 minutes per turn or half an hour are senseless.
Practically the games, which are quit half-completed are x-ways. And it is logical. Number of battles are times more number of players and consequently time spent on battles is proportinally higher. Time limit on turns won't help to decrease significantly total time spent on a game in such conditions.
Meanwhile when duels can be saved and finished on the other days this seems impossible with x-ways.
However the time limit can be still useful. And I'd vote for implementing it into reality if it is possible at all![Question :?:](./images/smilies/icon_question.gif)
Meanwhile when duels can be saved and finished on the other days this seems impossible with x-ways.
However the time limit can be still useful. And I'd vote for implementing it into reality if it is possible at all
![Question :?:](./images/smilies/icon_question.gif)
No arti switch wouldn't hurt ( i like the alternative idea of no free techs).- no arti (remove arti worlds from universe completely except for homeworlds or alternatively change arti planets feature that they don't give free techs when visited).
If you like it you can use the switch. If you not - play old way.
- Cybersaber
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No Art/No Natives Switches
I would love such switches, though I would settle for the simplest approach possible, which is to just have the switches remove any of these specials from all systems. The "within 6 parsecs part" would be tough code to implement.
- Cyber
- Cyber
Re: No Art/No Natives Switches
The idea with no free techs is considerably better imo.I would love such switches, though I would settle for the simplest approach possible, which is to just have the switches remove any of these specials from all systems. The "within 6 parsecs part" would be tough code to implement.
- Cyber
As for no natives within 6 parsecs, I don't think its hard to implement at all, because minstart switch is based on the same principle - some criteria of planets applies within 6 parsecs of hw...
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