Multiple buildings of the same type on a planet?
Posted: Sat Feb 16, 2008 11:36 pm
For example, If 1 hydroponic farm generates 2 food, then one should be able to construct a 2nd farm, for a total of 4 food.
Others wouldn't make sence:
Planetary Stock Exchange, should only be one per planet.
Weather Controller same.
Also, if Subteranean farms are "Subteranean", then they should not appear as taking a slot on the planet view. They would be constructed underground, thereby leaving space for another bulding on the surface.
Automated factories should be able to be built as subteranean as well, since they don't require sunlight.
Perhaps, an under ground screen to display these buildings, which do not have to be on the surface.
If the picture is to represent the total sum of all Hydroponic Farms on the planet, and the net gain is only +2 food, then larger planets should produce more food for their greater surface area. And their should be extra food based on the number of pop on that planet.
For Example, 2 planets with hydroponic farms:
a Tiny planet with 1 pop on it.
a Huge planet with 1 pop on it.
If both are covered in Hyds, then the Huge planet should have extra food > then the 1 consumed by the 1 pop.
Just a thought, they should be able to be on a sb too, as they require no soil.
Designing starbases with less (or no) weapons, instead, have buildings on them like a scout lab. Automated factories, but, not Robo Miners, or Deep Core Mines, for example, as they Require being on the surface.
This would add a twist to things...
I can envision 2+ fighter garrisons and the ability to target them at different ships.
Perhaps, a limit of 1 building type, per size class of the planet.
Others wouldn't make sence:
Planetary Stock Exchange, should only be one per planet.
Weather Controller same.
Also, if Subteranean farms are "Subteranean", then they should not appear as taking a slot on the planet view. They would be constructed underground, thereby leaving space for another bulding on the surface.
Automated factories should be able to be built as subteranean as well, since they don't require sunlight.
Perhaps, an under ground screen to display these buildings, which do not have to be on the surface.
If the picture is to represent the total sum of all Hydroponic Farms on the planet, and the net gain is only +2 food, then larger planets should produce more food for their greater surface area. And their should be extra food based on the number of pop on that planet.
For Example, 2 planets with hydroponic farms:
a Tiny planet with 1 pop on it.
a Huge planet with 1 pop on it.
If both are covered in Hyds, then the Huge planet should have extra food > then the 1 consumed by the 1 pop.
Just a thought, they should be able to be on a sb too, as they require no soil.
Designing starbases with less (or no) weapons, instead, have buildings on them like a scout lab. Automated factories, but, not Robo Miners, or Deep Core Mines, for example, as they Require being on the surface.
This would add a twist to things...
I can envision 2+ fighter garrisons and the ability to target them at different ships.
Perhaps, a limit of 1 building type, per size class of the planet.