Posted: Wed Feb 13, 2008 11:09 am
The question of which beam weapons are best for SBs is complex. For example the AIs usually neglect shields, but very occasionally one AI goes for advanced shields and neglects armour. In the latter case SP phasors would be best. But: SP phasors would usually be very sub-optimal if the SB automatically used all mods in all games (you'd be better off with a larger number of non-SP weapons); and there's no easy answer if 2 AIs attack and one goes for shields while the other goes for armour.
The same arguments apply to Ground Batteries, and I can't imagine how player-designed Ground Batteries could be fitted into the game.
It's even worse with missiles. The normal approach with ships is 3 sets of missiles: fast, armoured, to soak up all the enemy's PD firepower; hard-hitting, often MIRV, to blow away their shields; and EMG for a quick kill. But SBs only have 1 missile group and Missile Bases only have 2.
The same arguments apply to Ground Batteries, and I can't imagine how player-designed Ground Batteries could be fitted into the game.
It's even worse with missiles. The normal approach with ships is 3 sets of missiles: fast, armoured, to soak up all the enemy's PD firepower; hard-hitting, often MIRV, to blow away their shields; and EMG for a quick kill. But SBs only have 1 missile group and Missile Bases only have 2.