Suggestions/Feedback for future patch?
Posted: Mon Jun 11, 2012 9:19 pm
My friends and I have recently began playing Moo2 again after some 10 odd years. It's an absolute blast and I truly want to thank Lord Brazen for his contributions.
That being said, I have three instances of functionality that would be most grateful to see in the future, or if they exist now and I just don't know about them, I would love to know if they are available.
1.) I would like to be able to enable diplomatic victory in multiplayer and be able to set it's frequency. Especially for larger games I run with several players and even a few AI, this would really help close out long games peacefully and make a diplomacy route a viable option for players who'd like to build a race around it.
2.) I would like to see a turn timer function, this way, each player would be forced to perform all of their actions within a specified amount of time that I could set, and perhaps the timer could become initiated when any player ends their turn. This would help keep my players' turns under control.
3.) I would like to see multiple turn-day progression enabled in multiplayer when major events aren't taking place. This is useful early on and for smaller games of experienced players.
So, if anyone knows of a way I can enable or patch any of these things, I'd love to hear from you! Otherwise, please consider this in the future if anyone feels inclined to work on this amazing game anymore.
Thank you,
WizardFrost
Drychter@hotmail.com
That being said, I have three instances of functionality that would be most grateful to see in the future, or if they exist now and I just don't know about them, I would love to know if they are available.
1.) I would like to be able to enable diplomatic victory in multiplayer and be able to set it's frequency. Especially for larger games I run with several players and even a few AI, this would really help close out long games peacefully and make a diplomacy route a viable option for players who'd like to build a race around it.
2.) I would like to see a turn timer function, this way, each player would be forced to perform all of their actions within a specified amount of time that I could set, and perhaps the timer could become initiated when any player ends their turn. This would help keep my players' turns under control.
3.) I would like to see multiple turn-day progression enabled in multiplayer when major events aren't taking place. This is useful early on and for smaller games of experienced players.
So, if anyone knows of a way I can enable or patch any of these things, I'd love to hear from you! Otherwise, please consider this in the future if anyone feels inclined to work on this amazing game anymore.
Thank you,
WizardFrost
Drychter@hotmail.com