Commandline Starting Planets
Posted: Thu Oct 06, 2011 11:57 pm
I was just playing around with the latest great version of MOO2, then I realised a few things.
Along the lines of Goodstart/Richstart and Hugestart command line options, might it be a good idea to include the following switch.
/TerraStart /GaiaStart
Why? Getting an Rich Terran and a Rich Radiated makes a LOT of difference. From a few attempts, I even rather go with Richstart over Goodstart (ultra-rich) in view that I have a hugely better chance of getting a planet that can house a larger population that can be extremely productive.
Another possible option is /nogaia, such that there's no Gaia planet that is unguarded by a monster / in starting System.
This prevents a possibly unbalancing effect - a Large/Huge Gaia planet in your starting System (especially if you play Organic Rich) is a significant early advantage unless you're a Lithovore / Aquatic
Along the lines of Goodstart/Richstart and Hugestart command line options, might it be a good idea to include the following switch.
/TerraStart /GaiaStart
Why? Getting an Rich Terran and a Rich Radiated makes a LOT of difference. From a few attempts, I even rather go with Richstart over Goodstart (ultra-rich) in view that I have a hugely better chance of getting a planet that can house a larger population that can be extremely productive.
Another possible option is /nogaia, such that there's no Gaia planet that is unguarded by a monster / in starting System.
This prevents a possibly unbalancing effect - a Large/Huge Gaia planet in your starting System (especially if you play Organic Rich) is a significant early advantage unless you're a Lithovore / Aquatic