Random switches

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StepNRazor
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Random switches

Postby StepNRazor » Tue Oct 25, 2005 5:55 am

There are some kinda harsh randoms that can be a pain, so I was wondering if it would be possible to add a couple switches to mask out some of the harsh randoms.

Why bother when random can be turned off all together you may ask, well randoms can make up for a bad map gen and help you and punish others with a great map.

I think this one is a bit much.
Time Anomily

Here's a couple that are ok but some might want filtered.
UR upGrade.
Space Flux.

If you have a rand that you would like a switch for post it.

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siron
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Postby siron » Tue Oct 25, 2005 1:25 pm

Yes. Time anomaly Turn 52 in Pre is a bit too extreme. I proposed such a switch because of this result.

But. Mebbe LB can figure out when they occur. When one player has an huge advantage in the graphs...even a time anomaly seems ok.

UR upgrade is ok for me.

I guess Z would dislike any space flux change. His beloved transd is not that strong at moment.

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Lord Brazen
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Re: Random switches

Postby Lord Brazen » Wed Nov 02, 2005 3:19 pm

There are some kinda harsh randoms that can be a pain, so I was wondering if it would be possible to add a couple switches to mask out some of the harsh randoms.
I like the idea. I dig around the code and look at the randoms.
"Stars are holes in the sky from which the light of the Infinite shine through." - Confucius.


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