There are some kinda harsh randoms that can be a pain, so I was wondering if it would be possible to add a couple switches to mask out some of the harsh randoms.
Why bother when random can be turned off all together you may ask, well randoms can make up for a bad map gen and help you and punish others with a great map.
I think this one is a bit much.
Time Anomily
Here's a couple that are ok but some might want filtered.
UR upGrade.
Space Flux.
If you have a rand that you would like a switch for post it.
Random switches
- StepNRazor
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Yes. Time anomaly Turn 52 in Pre is a bit too extreme. I proposed such a switch because of this result.
But. Mebbe LB can figure out when they occur. When one player has an huge advantage in the graphs...even a time anomaly seems ok.
UR upgrade is ok for me.
I guess Z would dislike any space flux change. His beloved transd is not that strong at moment.
But. Mebbe LB can figure out when they occur. When one player has an huge advantage in the graphs...even a time anomaly seems ok.
UR upgrade is ok for me.
I guess Z would dislike any space flux change. His beloved transd is not that strong at moment.
- Lord Brazen
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Re: Random switches
I like the idea. I dig around the code and look at the randoms.There are some kinda harsh randoms that can be a pain, so I was wondering if it would be possible to add a couple switches to mask out some of the harsh randoms.
"Stars are holes in the sky from which the light of the Infinite shine through." - Confucius.
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