nonative & nourichng switch works like /nosplint

Suggest or Vote on new features here.

Do u wanna have a nonative & nourichng switch ?

Good Idea we need both switches.
5
71%
We need just /nourichng.
0
No votes
We need just /nonative.
0
No votes
Bad Idea we need them not.
2
29%
Uninteresting for me. I don't care.
0
No votes
 
Total votes: 7

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ALEX|D
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nonative & nourichng switch works like /nosplint

Postby ALEX|D » Sun Oct 16, 2005 6:03 pm

:idea:
How about a

/nonative (no native on map, except for monster systems)

or

/nourichng (no urich ng on map, except for monster systems)

which would work like /nosplint switch ?

This would spare us some restarts, I think.

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StepNRazor
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Postby StepNRazor » Sun Oct 16, 2005 6:08 pm

Yes those switches would save a lot of restarts.

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PK
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Postby PK » Tue Oct 18, 2005 3:18 pm

I voted for them BUT:
No urich ng or natives will erase these specials on whole map! This doesnt sound nice :|
PK

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siron
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Postby siron » Wed Oct 19, 2005 10:49 am

I would prefer to exclude urngs from hw and 6parsec range of hw.

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Time
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Postby Time » Sun Apr 02, 2006 9:12 am

I would prefer to exclude urngs from hw and 6parsec range of hw.
I agree with siron, and add no splinter colonies in multi/kali switch.
MOO1 Fan, MOO2 Fan, MOO3 needed too many changes = hopeless, getting older waiting for a MOO4 (still).


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