Endless breaks between turns in multiplayer games with Win98
Posted: Thu Nov 17, 2005 6:26 am
I can remember that trying to play a multiplayer game with the version for Win98 wasn't that much fun...
Actually it works (I don't remember if we used a COM2COM or LAN connection...), it was horrible to play. After each turn the two computers seem to have had a coffee break or something like that, because it took a lot of time until we could start the next turn.
Even if it was a know problem, the MicroProse developers didn't find a solution for the problem...
Does anybody from you know something about that problem?
Actually it works (I don't remember if we used a COM2COM or LAN connection...), it was horrible to play. After each turn the two computers seem to have had a coffee break or something like that, because it took a lot of time until we could start the next turn.
Even if it was a know problem, the MicroProse developers didn't find a solution for the problem...
Does anybody from you know something about that problem?