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Endless breaks between turns in multiplayer games with Win98

Posted: Thu Nov 17, 2005 6:26 am
by ChefKoch
I can remember that trying to play a multiplayer game with the version for Win98 wasn't that much fun...
Actually it works (I don't remember if we used a COM2COM or LAN connection...), it was horrible to play. After each turn the two computers seem to have had a coffee break or something like that, because it took a lot of time until we could start the next turn.
Even if it was a know problem, the MicroProse developers didn't find a solution for the problem...

Does anybody from you know something about that problem?

Posted: Thu Nov 17, 2005 1:53 pm
by ALEX|D
Dos version runs fine, if connection is good.

In LAN it should run fast and stable, not matter if win98 or xp.

Posted: Thu Dec 15, 2005 3:51 am
by Logan
Microprose meant this game to be run in DOS, and they never really finished up on the windows version, specifically multiplayer.

According to a multiplayer setup guide for kali, it's really important to run the game in DOS for a decent speed.

EDIT:
Only use the DOS version.
The DOS version has MUCH less lag
at the end of turn and during battle.

- Remember Windows 95 was released
as Moo2 was being developed.

- ADSL and Cable connections make little
improvment in the windows Moo2 lag.

- Windows Moo2 across a 10/100MB LAN is OK-ish.

- An Internet 2-player windows Moo2 game is just about playable.
-Taken directly from http://www.masteroforion2.com/4381/gamesetup/index.htm