creating MOO2 port

General discussion. Please use this area for any off-topic discussion.
Istrebitel
Posts:17
Joined:Sat Jan 09, 2010 3:25 am

Postby Istrebitel » Sat Jan 30, 2010 2:48 am

Sure, that might be as well a hate for russians thats kinda popular on the web. You never input your hotmail.com email and get "you did not input a valid mail adress" but you can get the same with mail.ru and mail.ru is kinda the biggest email provider in russia...

Anyway, i've written from gmail.com now, hope that doesnt seem too crunchy for your mail server and it'd let it pass :)

hlop4ik
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Joined:Sat Jan 23, 2010 8:59 am

Postby hlop4ik » Tue Feb 09, 2010 8:57 am

peterman, how is your project???

peterman
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Joined:Wed Jan 21, 2009 6:11 am

OpenMOO2 - first public release

Postby peterman » Wed Jun 02, 2010 10:13 am

First OpenMOO2 public code released for download.

http://openmoo2.org/en/download

See the readme.txt inside the archive for instructions

The project is an open-source clone/implementation of original Master of Orion 2 and uses the original game graphic.

Supported operating systems:

GNU/Linux
MS Windows
Mac OS
Open Solaris

The code is published under the GPL v2.0 license

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Time
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Joined:Wed Mar 22, 2006 4:27 pm
Location:Orlando, Florida, USA, Earth, Human Empire

Postby Time » Wed Jun 02, 2010 10:35 am

I saw the screen shots, they look mostly the same.
Have the missing parts been added, since they were posted?
MOO1 Fan, MOO2 Fan, MOO3 needed too many changes = hopeless, getting older waiting for a MOO4 (still).

peterman
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Joined:Wed Jan 21, 2009 6:11 am

Postby peterman » Wed Jun 02, 2010 10:55 am

yep, screenshots are the same
but previously there was no public code released since tho code was pure prototype.

Now there's a source code for everyone to try :)

Next releases will have more features implemented and new screenshots will be added...
Also I plan to start a separate discussion phorum(s) on project's website...

There are few people helping me now so I hope this is the time this project really starts to live...

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Time
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Location:Orlando, Florida, USA, Earth, Human Empire

Postby Time » Thu Jun 03, 2010 4:50 pm

I see you said it will work on Windows.

Does one need the windows version or the DOS version, or will either version work?

I'm not sure how far you testing has gone yet, but,

Will it work over a LAN for multiplayer games?
or between different versions of windows (such as xp and vista)?
MOO1 Fan, MOO2 Fan, MOO3 needed too many changes = hopeless, getting older waiting for a MOO4 (still).

peterman
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Joined:Wed Jan 21, 2009 6:11 am

Postby peterman » Fri Jun 04, 2010 1:40 am

AFAIK both Dos and Windows versions use the very same LBX data files so it doesn't matter which version you take

The only official game version supported is 1.31,
the 1.4x patches modify the EXE file but (AFAIK) make no changes to LBX so they should probably work too

Networking:

The OpenMOO2 already has a separate game server and client able to communicate via the network(internet) - TCP/IP
and the game should work among different operating systems and/or versions

RedChico
Posts:6
Joined:Thu Sep 04, 2008 6:46 am

Postby RedChico » Fri Jun 04, 2010 5:28 am

EEK!! python.... :|

Nevertheless, openmoo2 is the way to go, just as many other old games.


EDIT: forgot "as"
Last edited by RedChico on Sat Jun 05, 2010 8:49 am, edited 1 time in total.

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Time
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Location:Orlando, Florida, USA, Earth, Human Empire

Postby Time » Fri Jun 04, 2010 2:47 pm

Thanks peterman.
It always great to hear of about MOO2 projects that work.
:D
With my current MOO2 CD, I don't have access to the DOS version anymore.

I've been on other forums, and see alot of modding going on, but, not something as important as this.
I'll try it out.

Good Work.
MOO1 Fan, MOO2 Fan, MOO3 needed too many changes = hopeless, getting older waiting for a MOO4 (still).


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