My skills and knowledge are not that good
Obvious features:
- 3D map (quite logical)
- RTS battles (logical again, i have to be carefull with this, i don't want it to be just another click fest)
- Departure from rolling dice to physics based combat???? i don't know.
So, coming up with ideas its not that dificult (i already have some good ones, i guess) but programming them and the graphics engine, that's going to be veeeeery hard.
I'm afraid of using 3rd party 3d engines cause of the complexity, all i want is a 3d engine that grabs objects applies all the neat stuff that 3D engines do (shaders and shit) and slam them into the screen (GUI also
![Smile :)](./images/smilies/icon_smile.gif)
Another thing is.... i've only made very simple programs a few source and header files compiled into a executable plus some txt or bmp's for simple gfx. I'm really apprehensive about the quantity and diversity of files in a game.
So there you go. My sucky project.