Project => ProPer_MOO2/3

General discussion. Please use this area for any off-topic discussion.
RedChico
Posts:6
Joined:Thu Sep 04, 2008 6:46 am
Project => ProPer_MOO2/3

Postby RedChico » Wed Sep 24, 2008 7:35 am

Well... when i saw Mathew's thread, that was the last straw, so i started making my own Moo3.

My skills and knowledge are not that good


Obvious features:

- 3D map (quite logical)
- RTS battles (logical again, i have to be carefull with this, i don't want it to be just another click fest)
- Departure from rolling dice to physics based combat???? i don't know.


So, coming up with ideas its not that dificult (i already have some good ones, i guess) but programming them and the graphics engine, that's going to be veeeeery hard.

I'm afraid of using 3rd party 3d engines cause of the complexity, all i want is a 3d engine that grabs objects applies all the neat stuff that 3D engines do (shaders and shit) and slam them into the screen (GUI also :) ).

Another thing is.... i've only made very simple programs a few source and header files compiled into a executable plus some txt or bmp's for simple gfx. I'm really apprehensive about the quantity and diversity of files in a game.

So there you go. My sucky project.

Spartanius
Posts:12
Joined:Fri Aug 15, 2008 11:06 am

Postby Spartanius » Wed Sep 24, 2008 1:39 pm

Good luck!


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