Good replacement for MoO2

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tehashi
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Good replacement for MoO2

Postby tehashi » Thu Nov 09, 2006 3:36 pm

Hello, i am sorry if what i say may seem sacrilegious, it is not meant to be :-j

What I was wondering is if anyone knew of any 4x games that would be a good replacement for someone who likes MoO2. I have been playing since about 1997 and would like to play another one that is as addicting and as good as MoO2, but so far all the ones I have tried were not too fun or satisfactory.

I have tried the SotS demo and was underwhealmed, especially at the combat. MoO3 seemed like a playable spreadsheet more than anything to me. GalCiv2 DL seamed ok, aside from it seeming like it took forever for a player to do anything while the computer flew through it.

Are there any others that would be good to try? Please let me know if you can think of any.

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ALEX|D
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Postby ALEX|D » Thu Nov 09, 2006 4:19 pm

... searching since 3-4 years for a moo2like game ... it´s near senceless ... moo2 is the best one imho.

Race- and Shipdesign plus the techfields make it soo superior ... !

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Matthew
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Postby Matthew » Wed Nov 15, 2006 11:41 am

You might try Sid Meier's Civilization IV. It's 4x and pretty good. It's not 4x space though but modable enough that you could do a total coversion to 4x space if you wanted to. Aside from MOO2, it's all I play. I might get into Medieval II: Total War. It's not exactly 4x but it is an engaging strategy game and has RTS battles in 3D. There is a demo for it.

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Time
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Postby Time » Wed Jan 31, 2007 9:58 pm

I think I have found the best alternative to MOO2: Spaceciv.com
http://www.spaceciv.com/

It is a multiplayer civilization game in space. At the website, click screenshots, the scroll down about 1 page. You'll notice a screen that looks like civ/MOO2. It shows food/prod/sci/money earned per planet.
It has the different colors for each empire, trade teaties, alliances, ship design section, tech tree (including techs such as automated factory, tachyon scanner, ion-pulse cannon, cloaking device, proton torpedo, anti-matter bomb, etc. sound familiar?).

I have tried to find others like MOO2, none compare to it.
MOO1 Fan, MOO2 Fan, MOO3 needed too many changes = hopeless, getting older waiting for a MOO4 (still).

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Matthew
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Postby Matthew » Thu Feb 01, 2007 12:10 pm

I think I have found the best alternative to MOO2: Spaceciv.com
http://www.spaceciv.com/

It is a multiplayer civilization game in space. At the website, click screenshots, the scroll down about 1 page. You'll notice a screen that looks like civ/MOO2. It shows food/prod/sci/money earned per planet.
It has the different colors for each empire, trade teaties, alliances, ship design section, tech tree (including techs such as automated factory, tachyon scanner, ion-pulse cannon, cloaking device, proton torpedo, anti-matter bomb, etc. sound familiar?).

I have tried to find others like MOO2, none compare to it.
Interesting. I don't see how a 4X game would work for a Massive Multiplayer. What would probably happen is one or two players would build up massive empires and new comers wouldn't stand a chance. That type of thing was common with Tradewars but it was a fun game.

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Time
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Postby Time » Sat Feb 10, 2007 11:03 pm

I am still in the demo phase, but, It sounds like the www.astrowars.com style of play. Where there is a start day/time, and everyone trys to start as soon as possible. If many start at one time, then there is a level playing field for those players, compared to others who start 1 month later. Remember the planets have random stats for food/prod/res. so you could start earliy, but, find poor planets in your starting system, and have to expand quickly to keep up.
Similar problem as MOO2.

I believe I saw Food/Prod/Sci ranges from 2-4 per pop. per planet.
MOO1 Fan, MOO2 Fan, MOO3 needed too many changes = hopeless, getting older waiting for a MOO4 (still).

randomagain
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Postby randomagain » Tue Aug 26, 2008 4:29 am

there are a few spora clones out there, they have their following

spaceciv, starting 1 month late in a galaxy, is late... but there is rep system to enable smaller players to survive (theres more than 1 galaxy)

they've added selectable Home World planets so less start-luck involved

MoO is solid,


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