Wargaming makes a new Master of Orion:
http://masteroforion.com/en/
http://masteroforion.asia/ru/
Master of Orion 4: Conquer the Stars
Last edited by Rocco on Sun Oct 04, 2015 2:29 pm, edited 2 times in total.
Re: Wargaming - Master of Orion 4: Conquer the Stars
First Youtube
https://www.youtube.com/watch?v=XOpsvRt ... e=youtu.be
Some background info:
http://www.polygon.com/2015/6/9/8746959 ... d-of-tanks
It will be inspired by MOO1 rather than MOO2.
https://www.youtube.com/watch?v=XOpsvRt ... e=youtu.be
Some background info:
http://www.polygon.com/2015/6/9/8746959 ... d-of-tanks
It will be inspired by MOO1 rather than MOO2.
MOO4 - Developer Diaries #1
https://www.youtube.com/watch?t=151&v=x-FzmFH1QV8
Some of the old MOO1 dev's commenting in this video.
Some of the old MOO1 dev's commenting in this video.
Re: Wargaming - Master of Orion 4: Conquer the Stars
Looks good, but I did not see any Screen Hardcopy - well its early.
But someone wrote there will be no tactical combat
.
Anyway the future is open source and we will do a html5 game which could be played by anyone for free with exactly original game design. It's not such a big deal with the data from the russian lbx-editor. Beta will be 2016 .
Do Computer add costs to ships ? Have this problem with 1 +cost with cruisers and +2 w BS which are not from weapon or extras.
greetings Timelot
But someone wrote there will be no tactical combat
![Wink ;)](./images/smilies/icon_wink.gif)
Anyway the future is open source and we will do a html5 game which could be played by anyone for free with exactly original game design. It's not such a big deal with the data from the russian lbx-editor. Beta will be 2016 .
Do Computer add costs to ships ? Have this problem with 1 +cost with cruisers and +2 w BS which are not from weapon or extras.
greetings Timelot
Re: Wargaming - Master of Orion 4: Conquer the Stars
fan recording in Russian language at IgroMir 2015
https://youtu.be/wfUpudzwlo8
official recording in English language
https://www.youtube.com/watch?v=4RUz80MUK_s
https://youtu.be/wfUpudzwlo8
official recording in English language
https://www.youtube.com/watch?v=4RUz80MUK_s
Re: Wargaming - Master of Orion 4: Conquer the Stars
best overal impression of the game so far.
[russian]
1:49 race selection screen
7:38 colony, mgmt screen and build queue
12:30 system view, main map
14:40 star lanes blocked by star bases
https://www.youtube.com/watch?t=948&v=j_avhsQ6BgE
[russian]
1:49 race selection screen
7:38 colony, mgmt screen and build queue
12:30 system view, main map
14:40 star lanes blocked by star bases
https://www.youtube.com/watch?t=948&v=j_avhsQ6BgE
Re: Master of Orion 4: Conquer the Stars
I know I am in the minority but I think this is fantastic.
I am not a expert Moo/Moo2 player and I still play both, played it last night actually.
It says something for the legacy and continued playability of this amazing game that they are still trying to outdo it.
I am confused as to the "no tactical battles". I will be honest, I can only win up to average difficulty (yah I suck) but I always do tactical battles. How can you not play this way? Boggles my mind.
Anyhow, great videos, keep them coming. Darloks look awesome imo, Mrrshan not so much....just look like space cats, not very alien.
I am not a expert Moo/Moo2 player and I still play both, played it last night actually.
It says something for the legacy and continued playability of this amazing game that they are still trying to outdo it.
I am confused as to the "no tactical battles". I will be honest, I can only win up to average difficulty (yah I suck) but I always do tactical battles. How can you not play this way? Boggles my mind.
Anyhow, great videos, keep them coming. Darloks look awesome imo, Mrrshan not so much....just look like space cats, not very alien.
Re: Master of Orion 4: Conquer the Stars
Awesome voice actors in MOO4:
https://www.youtube.com/watch?v=KhzlgohX2SM
https://www.youtube.com/watch?v=KhzlgohX2SM
Re: Master of Orion 4: Conquer the Stars
I am disgusted by lack of tactical battles. See Star Drive 2, their tactical battles are pretty good, even thou they are in real time, it works pretty damn well! Any game without tactical battles seems like a half-hearted effort. This game seems like a half-hearted effort with emphasis on "shiny" instead of "deep." Regardless, I will probably buy it, because I cannot help myself, then proceed to whine because I was not pleasantly surprised, just like everyone else here.
Re: Master of Orion 4: Conquer the Stars
Moo4 is a shalow game that take a bit from MOO, MOO2 and Civilization series. Sound and gfx is ok or above ok (music is actually great but some sound effects are too loud and happen to often). Single player game is a bit boring and focus mostly on building empire and moving population around. Just keep in mind it is not as deep as moo2. There is no growth formula, no resource management on empire scale and you have very limited options.
Multiplayer is better suited for games with many players and is all about building empire. There will be no community for duels.
Basically they removed so many things that not much left. Moo2 is in completely different league. Moo1 is simpler that moo4 but if you want to focus on tactical battles moo1 is 10x better. I don't see a single strong point in moo4. Sure they made multiplayer games a lot faster but i'm not sure there will be a lot of players willing to play it.
Multiplayer is better suited for games with many players and is all about building empire. There will be no community for duels.
Basically they removed so many things that not much left. Moo2 is in completely different league. Moo1 is simpler that moo4 but if you want to focus on tactical battles moo1 is 10x better. I don't see a single strong point in moo4. Sure they made multiplayer games a lot faster but i'm not sure there will be a lot of players willing to play it.
Re: Master of Orion 4: Conquer the Stars
Broke down and got it... Yes I can tell it is a work in progress. Some things I like, lot of things I hate or they just aren't there yet
Right now for most techs you get all the tech, and the buildings aren't tuned yet, you can tell. I'm hoping they will add more choices and force you to make choices.
I don't like that growth is food related. That is super gimmicky, even if biologically correct. Though StarDrive II had pretty good use for excess food, by making it produce money.
I do like how there are limited number of jobs, and how the first few workers tend to have higher benefits.
I do also like the way pollution is handled, very cool.
AI just is absent.
The game does now have tactical combat, it's real time thou, and rather clunky.
This game needs lot of work, hopefully it shall receive it. But I can see them just letting the game rot if they get too much early access money.
On a side note I did watch a compelling let's play of MoO3. The guy was so good at the game that he actually made the game look playable. It was interesting to say the least.
![Smile :)](./images/smilies/icon_smile.gif)
I don't like that growth is food related. That is super gimmicky, even if biologically correct. Though StarDrive II had pretty good use for excess food, by making it produce money.
I do like how there are limited number of jobs, and how the first few workers tend to have higher benefits.
I do also like the way pollution is handled, very cool.
AI just is absent.
The game does now have tactical combat, it's real time thou, and rather clunky.
This game needs lot of work, hopefully it shall receive it. But I can see them just letting the game rot if they get too much early access money.
On a side note I did watch a compelling let's play of MoO3. The guy was so good at the game that he actually made the game look playable. It was interesting to say the least.
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