MOO II long play mod
Posted: Sun Aug 05, 2012 12:37 pm
Perhaps I’m a sadist but the tech tree researches too quick. The mod I made was using the final patch my microprose and just exiting the tech tree points.
Some people like to dominate, amass forces with superior tech and rule. I like longevity and strategy. My modification has increased the research points x3. For some reason the Stellar Converter can no longer be built planet side or mounted on a ship, but most games I play, don’t last that long to research DoomStars either.
This constrains a player to either expand against the repulsive races quickly and hold on to territory, or be diplomatic with everyone. For me, it’s exciting to pit a focused battleship against two titans and win. AP AF mass drivers save my rear every time. Battles consist of having to use weapons like missiles or several non-modded weapons. Choosing between first strike away from the base, or risk losing your star base while you’re building something.
I also play on a tiny impossible organic rich universe. Less rich and ultra rich planets and battles for those few guarded gaia planets and Rich toxic ones become quite fun. The NPCs have a hard time with it too. They may be able to have titans before you do, but they are poorly equipped and can fall to a well build Battleship boat.
By the way, the pattern of a race asking you to ally with them, then ask you to go to war with their enemy, then the next turn they make peace with their enemy, you cant make peace with the one you just went to war against, and your “ally” seems to go to war with you because they are now the ally of their former enemy, is rather upsetting. I never ally as a result.
Antarans are difficult to defend again, especially if the game starts attacking you with them as if you’re the only race in the galaxy. The moment you get tractor beams they fall into the self-destruct pattern and are no longer a problem.
So that’s my little mod.
I always wished there was a way to “save a race,” as they are being annihilated. Say if you have two planets full of Alkari and they get killed by another. You could release those two planets to restart the race. Their diplomacy with you would always be ally unless you attacked them and they would attack who ever you’re at war with. I can dream can’t I?
Some people like to dominate, amass forces with superior tech and rule. I like longevity and strategy. My modification has increased the research points x3. For some reason the Stellar Converter can no longer be built planet side or mounted on a ship, but most games I play, don’t last that long to research DoomStars either.
This constrains a player to either expand against the repulsive races quickly and hold on to territory, or be diplomatic with everyone. For me, it’s exciting to pit a focused battleship against two titans and win. AP AF mass drivers save my rear every time. Battles consist of having to use weapons like missiles or several non-modded weapons. Choosing between first strike away from the base, or risk losing your star base while you’re building something.
I also play on a tiny impossible organic rich universe. Less rich and ultra rich planets and battles for those few guarded gaia planets and Rich toxic ones become quite fun. The NPCs have a hard time with it too. They may be able to have titans before you do, but they are poorly equipped and can fall to a well build Battleship boat.
By the way, the pattern of a race asking you to ally with them, then ask you to go to war with their enemy, then the next turn they make peace with their enemy, you cant make peace with the one you just went to war against, and your “ally” seems to go to war with you because they are now the ally of their former enemy, is rather upsetting. I never ally as a result.
Antarans are difficult to defend again, especially if the game starts attacking you with them as if you’re the only race in the galaxy. The moment you get tractor beams they fall into the self-destruct pattern and are no longer a problem.
So that’s my little mod.
I always wished there was a way to “save a race,” as they are being annihilated. Say if you have two planets full of Alkari and they get killed by another. You could release those two planets to restart the race. Their diplomacy with you would always be ally unless you attacked them and they would attack who ever you’re at war with. I can dream can’t I?