Beginning Moves (Pre warp)
Posted: Fri Apr 06, 2012 8:33 pm
Im trying to find out if my current research trees are very efficient at the beginning of the game.
My Last custom race was
UNIF, Creative, Subterrean, Rich H/w, -.5 Food, -20 Ship Def, -10 Grnd Cmbt, -1o Espionage (no patches)
Single player game, 6 opponents, huge galaxy, average difficulty.
Given a starting system with 1 other planet, Medium size radiated, poor minerals.
What i did was researched construction to Auto.Factories, made by turn 25,
(pre building usually to over 1/2 way then buying rest for most all buildings)
Hydroponics farm built by turn 32,
Computers to build research labs by turn 44
Then i think i made a colony base
Biology (400) soil enrichment
Construction (400) spaceport
Construction (650) Robo-miners
starting a colony ship somewhere in the last few steps also
Does that sound like a good path?
Thank you
My Last custom race was
UNIF, Creative, Subterrean, Rich H/w, -.5 Food, -20 Ship Def, -10 Grnd Cmbt, -1o Espionage (no patches)
Single player game, 6 opponents, huge galaxy, average difficulty.
Given a starting system with 1 other planet, Medium size radiated, poor minerals.
What i did was researched construction to Auto.Factories, made by turn 25,
(pre building usually to over 1/2 way then buying rest for most all buildings)
Hydroponics farm built by turn 32,
Computers to build research labs by turn 44
Then i think i made a colony base
Biology (400) soil enrichment
Construction (400) spaceport
Construction (650) Robo-miners
starting a colony ship somewhere in the last few steps also
Does that sound like a good path?
Thank you