MOO2 running too fast
Posted: Mon Jul 04, 2011 7:59 pm
So I set up DOSbox, and normally it runs pretty well. The first oddity I noticed was the tech screen, spinning the tech about twice as fast it should and the scientist was gesturing so fast it was comical. OK, not game breaking I figured, I could ignore that.
But combat animations go so fast I can't see what my opponent did or my own damage and this makes it unplayable. I tried to decrease CPU allocation to combat this speed, but all that did was introduce periods of lag between hyperspeed.
Perhaps I should check the dosbox forums, but I thought that someone here probably already encountered and resolved this. I tried numerous things and searched a bit before posting this... but am at a loss.
Thanks for any solutions.
But combat animations go so fast I can't see what my opponent did or my own damage and this makes it unplayable. I tried to decrease CPU allocation to combat this speed, but all that did was introduce periods of lag between hyperspeed.
Perhaps I should check the dosbox forums, but I thought that someone here probably already encountered and resolved this. I tried numerous things and searched a bit before posting this... but am at a loss.
Thanks for any solutions.