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Meklar build times

Posted: Wed Nov 15, 2006 9:02 am
by isaacj
Hello all. I'm new here and just got the patch a week or two ago. But I've noticed that the Meklar build times are often messed up on my game. Or at least, they appear to be. I don't remember this ever happening before the patch, though I haven't played the game in a long time. Just thought I'd ask or at least report it.

The actual build time will often be lower than the turns remaining. For instance, I have a colony ship on the way which reads as follows: Build time 39, Turns Left 58.

Is this a bug, or some behavior I"m unfamiliar with?

Thanks for your time.


IsaacJ

Posted: Wed Nov 15, 2006 1:02 pm
by Cabman
Meklars are cybernetic, so they consume part of pp. That's the reason.

Posted: Sat Mar 10, 2007 11:14 pm
by marhawkman
Yeah one of the calculations doesn't take into account how much Production your people are eating.

Posted: Sat May 12, 2007 8:45 pm
by Time
I always wondered why it didn't just say: Build time 58, Turns Left 58; because, for them, it was never the 39 turns.
It is a racial characteristic that leaves them with less production for ship building.