Meklar build times

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isaacj
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Joined:Wed Nov 15, 2006 8:57 am
Meklar build times

Postby isaacj » Wed Nov 15, 2006 9:02 am

Hello all. I'm new here and just got the patch a week or two ago. But I've noticed that the Meklar build times are often messed up on my game. Or at least, they appear to be. I don't remember this ever happening before the patch, though I haven't played the game in a long time. Just thought I'd ask or at least report it.

The actual build time will often be lower than the turns remaining. For instance, I have a colony ship on the way which reads as follows: Build time 39, Turns Left 58.

Is this a bug, or some behavior I"m unfamiliar with?

Thanks for your time.


IsaacJ

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Cabman
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Location:Zabrze, Poland

Postby Cabman » Wed Nov 15, 2006 1:02 pm

Meklars are cybernetic, so they consume part of pp. That's the reason.

marhawkman
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Postby marhawkman » Sat Mar 10, 2007 11:14 pm

Yeah one of the calculations doesn't take into account how much Production your people are eating.

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Time
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Location:Orlando, Florida, USA, Earth, Human Empire

Postby Time » Sat May 12, 2007 8:45 pm

I always wondered why it didn't just say: Build time 58, Turns Left 58; because, for them, it was never the 39 turns.
It is a racial characteristic that leaves them with less production for ship building.
MOO1 Fan, MOO2 Fan, MOO3 needed too many changes = hopeless, getting older waiting for a MOO4 (still).


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