Problem with OCLplus

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Draco
Posts:9
Joined:Tue Nov 25, 2008 3:50 pm
Problem with OCLplus

Postby Draco » Fri Dec 19, 2008 11:24 am

Ok. I used OCLplus on my copy of 1.40b23 to extract and edit some of the techs.
I "intracted" them and everything went shiny (looking Firefly ATM :) )
But when I edited the .txt and "intracted" it again, my game crashed upon loading.

Could it make problems if I "intract" the informations without extracting them right before?

c'g~
Posts:80
Joined:Wed Jan 16, 2008 3:26 pm
Location:Ukraine

Errors

Postby c'g~ » Sat Dec 20, 2008 4:00 pm

No. It seems that your .txt is erroneous (something wrong with Techs positioning or so).

You see there are a couple of 'rules' which is necessary to follow. For example, Tech tree can't contain single Food or pollution Techs in one Tech Field because there is Lithovore and Tollerant. Thus all food/pollution tech are not reserchable while Player is Lithovore or Tolerant. So because of that empty Tech Fields appear and game crushes.

Do you get what I'm trying to point? In any case you need to figure out by yourself what can you do with Tech Tree and what you can't.

Luck with that.
c'g~~~~~~~~~~~~~>

Draco
Posts:9
Joined:Tue Nov 25, 2008 3:50 pm

Postby Draco » Sun Dec 21, 2008 6:11 am

Yeah! Got your point.
Thanks!

I am using a new MoO Version and the bug doesn't appear for now.
So I guess I messed something up back in the old version.


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