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Racial extremes

Posted: Sat Jun 21, 2008 8:11 am
by Igpron
Versus Computer, Vanilla 1.31.
Please feel free to make suggestions.

Virii: (aka: Virus; spread everywhere instantly)
Subterranean
Aquatic
+100% Growth
-20 Atk
-20 Def
-10 GC
Fuedalism (?)
(...?!)

Skipped Tolerant because of Plantary size class bonus

Hammer,MC (aka: Can't-Touch-This)
Cybernetic
Transdimensional
Warlord
+50 Def
-10 GC
-10 Spy
Low Gravity (I know it's with cyber: suggest better)
Notes:
Augmented Engines
Battle Pods (when needed)
Lots of empty space

The speed of this race was amazing - crossing the whole battlemap on turn one to point-blank (with assault shuttles, EMG missiles, etc) was neat and offered very interesting new possibilities; consider how effective your enemy's starbases are when you're raiding them on Turn 1. Also, having BB with the mobility and defense of a FF was mind boggling.

Morganites (aka: Turn Advantage)
+1 BC
Democracy
Large HW
Fantastic Traders
-10 Spy
-10 GC
Low Gravity

Turn Advantage means you buy your buildings. With a 1 -> 1 conversion rate of industry to money (and a 2 -> 1 back), the extra bonuses mean your industry is liquid; wherever you need something built, whenever you need something built, it's done. The ability to react and acquire every opportunity is in this race.
I know money races are good, but I haven't tried this combination yet.


I wanted to post these because they seem unusual. Any ideas?

Posted: Sun Jun 22, 2008 10:18 pm
by Time
I see you chose non-uni races, which is fine. Adding Unification will usually improve any race.
Sticking with your theme, I played a different one reciently:
Tolerant
+1BC
Rich HW
Rep, -10GC, -10 SD

Which worked out surprisingly well.
Expands anywhere, Efficient industry, Lots of cash, Good pop modifier, Could choose morale buildings (but, usually stole them).
With time to grow, did well.

Posted: Tue Jul 15, 2008 5:17 am
by Tifi
Dict
Cyber
Tele
Rep
Uncr
+Ind
+GC

Very fun vs. AI
Very futile vs. anyone with even half a clue :P

Posted: Tue Oct 04, 2011 1:22 am
by Zyraen
on v1.40.
I usually play Pre-Space-Age games

Creative 8 / Subterranean 6 / Artifacts 3 / Pop Grow 3
Rep -6 / BC-4
- Very fun in Advanced Games vs the Computer
( its too upsetting starting an Advanced game on Repulsive but without Creative... )

Unified 6 / Telepathic 6 / Warlord 4 / Artifact 3 / Large 1
Rep -6 / BC -4
- Outpace the Enemy and Mind Control them!

Unified 6 / Telepathic 6 / Warlord 4 / Artifact 3 / Large 1
Low G -5 / Spy -3 / Ground -2
- Same as above, best if you have a Slave Race (Sakkra is best) nearby / restart still its there, you can go, which eliminates your Low-G penalty. Its fun giving away Systems then attacking them for Tech, there's no penalty at all...

Unified6 / Cyber4 / Subterranean 6 / Artifacts 3 / Large 1
Rep -6 / BC-4
- By using Housing, you can easily expand to fill the universe. Cyber means you have 50% less Food to worry about, Unified feeds the rest almost for free and there are no Morale issues at new Colonies.
- Artifacts 3 Large 1 are for the research boost in Pre-Space games.
- If you are going for some or any of the following - "Average-Tech" / Planet Mods (eg Goodmaps) / v1.40 Commandline (/richstart /hugestart) - you may want to go with Warlord 4 instead, it matches great with with Cyber4. You'll be drowning in Command Points, and your Tritanium Armor will go long way...