Armors

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Time
Posts:220
Joined:Wed Mar 22, 2006 4:27 pm
Location:Orlando, Florida, USA, Earth, Human Empire
Armors

Postby Time » Sat Jan 26, 2008 7:03 pm

Armor Type -- Incr Structure and Armor by, Fighter HP, Grnd Comb

Zortrium -- 4x, x2, +15
Neutronium -- 6x, x5, +20
Adamantium -- 8x, x4, +25

Is it a typo for Neutronium to have a x5 Fighter hp multiplier (stronger than Adamantium)? I would have thought it should be 3.

If it correct, How can one stop the fighters from increasing to Adamantium, when that tech is researched or stolen?
Last edited by Time on Mon Jan 28, 2008 10:32 pm, edited 1 time in total.
MOO1 Fan, MOO2 Fan, MOO3 needed too many changes = hopeless, getting older waiting for a MOO4 (still).

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Cabman
Posts:235
Joined:Fri Jul 29, 2005 5:58 pm
Location:Zabrze, Poland

Postby Cabman » Sat Jan 26, 2008 8:02 pm

I'd say it's a typo and 3 is the correct value. But i'm not certain since fighters/shuttles are not used often.


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