First, regarding the technames I am aware that some techs don’t fit in its category. I know that some players don’t care at all about this. I have cared about it. But my opinion is that I have still the option to rename the techs that they fit. Until now I haven’t done so, there were still a lot of techmoves in the tree regarding the last versions. And renaming would have confused more players than it would have helped to solve the problem. (For example, I had also Powered Armor in biology – the name doesn’t fit, but I think it is no problem at all to move a ground combat tech to biology (for example genetic improvements a la Jem’Hadar in DS9 etc.)
Renaming the tech simply solves the telepathic training issue since there are already spy techs in computer. I had also thought....I could simply swap the tele-neural names. See also:
When I started with modding earlier holo-simulator was already one of my first ideas. And I had lots of comments that a demo races can’t risk to take holos when it is in the same field with neural scanners. That was the reason for the change but I still think like Cab that the morale-spy techfield is good and gives an Uni some options to spy against the techraces.
And btw, there are also techfield names that don’t fit. When anyone has ideas....he can mail them.....I actually don’t like that part of modding.