(My interpretation)
This is the Armors Table (for ships, troops, fighters and buildings).
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Offset by the beginning of table 0x1F5C8C in v1.31 Orion2.exe.
The table have 7 records. A size of record - 15 bytes.
Record Structure:
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Bytes | Description
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00-03 | Used internally - do not change (compiler signature);
04,05 | Used internally - do not change (index of armor type);
06,07 | Tetnology number (see technology numbers);
08 | ??? (0, 1, 2, 3, 4, 6, 6);
09 | Ground troop bonus;
0A,0B | Structure and armor bonus for ships, fighters, buildings
| (-100, 0, 100, 300, 500, 700, 900);
0C,0D | ??? not used? (is always equal 0);
0E | ??? (0, 0, 50, 100, 150, 200, 250).
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Table Contents: see Lord Brazen's post
NOTE:
The value (0A,0B) is structure and armor bonus. I changed this values and looked at result in the game. I think, that these values use for the formula of calculation structure and armor values. However, structure and armor values not calculation as (0A,0B) + 100, as thinks Lord Brazen. Because, ship's hulls have own base armor and structure points, and in the game we have the following table (without others technologies bonus).
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Structure and Armor game values:
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Hull\Armor |Titn.|Trit.|Zort.|Neut.|Adam. |Xent.
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Frigate | 4 | 8 | 16 | 24 | 32 | 40
Destroyer | 10 | 20 | 40 | 60 | 80 | 100
Cruiser | 30 | 60 | 120 | 180 | 240 | 300
Battleship | 50 | 100 | 200 | 300 | 400 | 500
Titan | 80 | 160 | 320 | 480 | 640 | 800
Doom Star | 150 | 300 | 600 | 900 | 1200 | 1500
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Besides, in help of the game we have: "Ship with this armor have
N times the base structure and armor points. The hit point of fighters are multiplied by
K."
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Table for it:
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Armor Type | K | N
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Titanium Armor | ? | ?
Tritanium Armor | 1.5 | 2
Zortrium Armor | 2 | 4
Neutronium Armor | 5 | 6
Adamantium Armor | 4 | 8
Xentronium Armor | 5 | 10
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