In particular the Ion Pulse Cannon, Particle Beam and Death Ray. The first incarnation of the IPC I recall that it was able to auto-fire and maybe shield piercing capabilities. It was reduced after a patch or two. It is possible to bring this back without using CORION2? Personally, I love the IPC (I used the simliar one in MOO 1 on EVERY ship I made) but the AI never uses it and it seems to be pretty weak now.
Also, the particle beam and death rays both have enhancements listed under them but often I find I can never use them other than the Heavy and Point Defense. If memory serves me correct, they both list continuous as a capability but rarely is it available. Any ideas why?
changing weapon abilities
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- Posts:2
- Joined:Tue Sep 06, 2005 2:15 pm
MODS
Antarian Techs are Techlevel 99 or so.
To get the modifications on a weapon you must have several levels above
the Techlevel. (Rightbuttoncontext on weaponmods).
As you never reach Techlevel 99 you won't be able to mod antarian weapons.
Also the weapon miniaturisation does not take place on antarian weapons.
I saw my 32 HVMaulerdevices in Starfortress replaced by 5 HV Deathrays,
grmbl.
Until now i did not find any editor or patch that could adjust this
Greets, LightningBolt
To get the modifications on a weapon you must have several levels above
the Techlevel. (Rightbuttoncontext on weaponmods).
As you never reach Techlevel 99 you won't be able to mod antarian weapons.
Also the weapon miniaturisation does not take place on antarian weapons.
I saw my 32 HVMaulerdevices in Starfortress replaced by 5 HV Deathrays,
grmbl.
Until now i did not find any editor or patch that could adjust this
Greets, LightningBolt
Well, this is just something I wish they had not fiddled with from the beginning. I love the IPC and I know that later in the game it is rendered obsolete by the heavier armors, Adamantiam and Neutronium. Any shipped equipped with that kind of armor either never gets hit by an IPC weapon or it only does 1 point of damage.
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