Remaking MOO2
Posted: Tue Jul 21, 2009 3:31 am
Yes, you have read correctly. I am working on a clone (if you will) of the original MOO2. The platform used for this project is Mark Overmars' Game Maker, so don't expect a professional full-size production. Also, due to copyright issues, I don't intend to make a big deal of it - in a sense that there won't be any advertisement and certainly no commercial use. I'm only doing this for fun, and - you probably can't talk me out of it
I won't be using any of the original layout design or graphics (with exeptions), but the entire game is designed from MOO2 rules as best as I can - at least I have done so until now. Intended changes are:
- REAL-TIME, and that's why I'm starting this topic - to dicuss inevitable
changes in gameplay due to real-time mode, particularly in ship battle.
- DOOM STARS shall play a different role, as they funtion as slow but
mobile STATIONS (like outposts) for fleets, making it possible to travel
unlimited distances and attack, as well as colonize remote positions.
The current state of development involves: galaxy creation, research, planet colonization and maintenance, building production, food distribution via freighters, moving colonists, etc. The next steps shall involve ship movement, planet invasion and bombing, diplomacy and spy stuff. Enemy AI and network stuff (multiplayer) are at the end of the list.
I am totally aware that by removing the "next turn" button, even with variable game speed, I am ripping the game play to pieces. Before I continue, some feedback from this community is essential. What do you think about the changes I am considering to make? And, since I never looked into modding MOO2, which modifications are recommended?
Suggestions of any kind are welcome. A solid demo may be expected this year, but I can't promise anything. Exept that I am confident and quite dedicated to this project.
I won't be using any of the original layout design or graphics (with exeptions), but the entire game is designed from MOO2 rules as best as I can - at least I have done so until now. Intended changes are:
- REAL-TIME, and that's why I'm starting this topic - to dicuss inevitable
changes in gameplay due to real-time mode, particularly in ship battle.
- DOOM STARS shall play a different role, as they funtion as slow but
mobile STATIONS (like outposts) for fleets, making it possible to travel
unlimited distances and attack, as well as colonize remote positions.
The current state of development involves: galaxy creation, research, planet colonization and maintenance, building production, food distribution via freighters, moving colonists, etc. The next steps shall involve ship movement, planet invasion and bombing, diplomacy and spy stuff. Enemy AI and network stuff (multiplayer) are at the end of the list.
I am totally aware that by removing the "next turn" button, even with variable game speed, I am ripping the game play to pieces. Before I continue, some feedback from this community is essential. What do you think about the changes I am considering to make? And, since I never looked into modding MOO2, which modifications are recommended?
Suggestions of any kind are welcome. A solid demo may be expected this year, but I can't promise anything. Exept that I am confident and quite dedicated to this project.