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Modifying the Map Generation Algorithm [/parameters thereof]

Posted: Mon Sep 22, 2008 2:52 pm
by zooberman
My ultimate goal is to modify the map generation algorithm so that habitable systems are sparse, e.g. perhaps 75% of worlds will contain either no habitable worlds [but many will still have outpost-able worlds]

I'm not really sure where to start, however. Is this something that will involve hacking the executable or are there variables hidden in the LBX files that will effectively do what I intend to do?

I found the Moo2 workshop:
viewtopic.php?t=413

But this doesn't seem to be the right place to start.

Anybody have any pointers?

Re: Modifying the Map Generation Algorithm [/parameters ther

Posted: Mon Sep 22, 2008 2:53 pm
by zooberman
A second possibility I just considered is an automated saved-game editor that would just destroy planets randomly throughout the galaxy. Would this perhaps be the easiest option?

Posted: Mon Sep 22, 2008 4:03 pm
by Qaz
executable, i think, because the ones that modify that stuff that are common are goodmap2.exe and goodmap3.exe