My ultimate goal is to modify the map generation algorithm so that habitable systems are sparse, e.g. perhaps 75% of worlds will contain either no habitable worlds [but many will still have outpost-able worlds]
I'm not really sure where to start, however. Is this something that will involve hacking the executable or are there variables hidden in the LBX files that will effectively do what I intend to do?
I found the Moo2 workshop:
viewtopic.php?t=413
But this doesn't seem to be the right place to start.
Anybody have any pointers?
Modifying the Map Generation Algorithm [/parameters thereof]
Re: Modifying the Map Generation Algorithm [/parameters ther
A second possibility I just considered is an automated saved-game editor that would just destroy planets randomly throughout the galaxy. Would this perhaps be the easiest option?
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