Posted: Wed Feb 18, 2009 8:52 am
Thanks for the feedback - I'll try a max pop growth race next, and then see if I can find someone for a MP game.
Master of Orion II discussion forum
https://www.spheriumnorth.com/orion-forum/nfphpbb/
https://www.spheriumnorth.com/orion-forum/nfphpbb/viewtopic.php?f=11&t=613
Those have increased space compared to original:...I'm not sure I feet that Star Bases/Battlestations/S Fortresses are up to the task. Have you considering increasing the space available to make them useful?
I have tried a lot of variations of the negative picks values and finally came to the current layout. The key point is that democacy is affected too much with different layout. For example, I had repulsive 4 points in the first version of VDC, the rest negative picks almost the same as now. Standard negative picks were: repulsive -gc -def -spy or rep -gc -food for cybernetic races or rep -gc poor hw (-4) or lowg -def. So demo was left to take either lowg -def or rep -gc poor hw. On the other hand in one variant I had rep (-4) and -gc, -def and - spy, poor hw (-3). But practically it is th same thing as -6 -2 -2 as in 99% of the cases people took max value of negatives. But the flaw of 4-3-3 layout is that you can't apply mutation properly. For instance +10 spy costs 2 picks and -10 spy 3 picks? the same for ship defense and ground combat...One more thing; I mentioned previously that Repulsive is worth too much, especially is this is a PvP mod. Six points from there seems a very effective choice. Why not reduce its negative value to actually make it hurt a bit to get those 10 negative picks?
In VDC 19 I made -ship attack=-6 points, so now it's easier to construct non-repulsive race, based on this negative pick Hopefully it helpsDont find demo over powered at all theres still
Minimum changes I'd like to make the game better/ more interesting right now
1) Neg race picks
Repulsive) -6 > -5
Spying-10) -2 > -3
shipattack-20) -4 > -7
poorhw) -2 > -3
ship defence-20 -2 > -3
reasons
u can now still use repulsive/ -10GC/-20SD
but it allows for more like -shipattack / -shipdef
-shipattack/ -spying
-shipattack/ phw
repulsive/phw/-gc
ETC variety dont u love it.! Reason why repulsive remains a good neg is cuz if u are not repulsive u can be charasmatic which is a good pickfor 1 ! or just plain normal som of the leaders u find are game changing
Early gauss cannon? Don't think it is good idea2) Technology
stealth field swap places with gauss cannon
Gauss cannon Lower dmg from 24 to 17?
Particle beam add to old gauss/classv11/warp int tab and change dmg
to 11-31? restore all old mods. lower weapon space cost slightly I think the exact specs would need balancing
After I increased damage to 600 it became great , kills lightly armored bb with one shot or maybe 2 shots.Stellar converter move it one level lower on same tree. Its not so great it takes a million space. and it isnt as good as star gate in my opinion
I have several comments on your scenario:I hink ships move to fast to erly in the game making it a cat and mouse hunt all dependent on luck.
Scenario:
t120: opponent establish an outpost taking up 3 planets in the same system close to several of your systems.Bringing alog 3BB and a few smaler ships.
You have 4BB and a few smaler ships, aprox an 50% stronger fleet.
But your opponent can reatch 3 of your systems in one turn, you have no idea wich one to protect.
t121: You choose to protect the wrong system, and your opponent destroys one of your planet in that system, and now to opponent once again can reach 3 different systems, or stay at the current one. Making it eaven harder to choose wich to protect.
Imo this is a major issue with the game as there is no real way to counter it this erly in the game, so insted of being an strategical game it becomes a pure coin toss game.
My solution on how to fix this is pretty simple, put all the engine techs higer up in the tree and move Jump Gate erlier in the tree, or have it avaible at start.
I dont see any real downside to this approatch at all, and it will make Trans Dimentional a more intresting pick (but hopefully not to powerfull).
Telepathic from the beginning or mutated? If mutated it means game went long enough that other player could tech mutation too to get that omni counter..."Besides stealth field isn't that strong as you might suppose - you can't make non combat ships hidden, thus you disclose all your intensions."
But you could be either Telepatic, or just bombing the planets to pices.. No need to capture the planets at all in an 1v1..