Hi,
Hey, I'd just like to say that this mod is great! Balance of Uni is much much better. Thank you for your hard work, it has improved MoOII significantly.
Thank you for kind words, I did try hard to balance things out.
I'd just like to nit pick and point out a few things:
-Clarify in Computer descriptions that missile chance to hit isn't effected by better computer?
OK, I'll correct it.
But you have to read manuals or game faqs sometimes. I cannot write precise description for every tech in game and give precise definition what it's doing in all cases.
Just speaking of your case it's clearly written in description for cybertronic computer that it gives bonus to beams. If you use logic a bit you can extrapolate it to other computers as well.
-Clarify in description that Xentronium protects from Armor Piercing Weapons
I'll do it.
-Imperium has "Barracks" spelled wrong twice
Huh, indeed. I'll correct it.
-Class II Shield should read "10 times".
Yes, it's stick together, will be corrected.
-Emissions Guidance should be "applied"
Hm. I never touched it, but it is spelled wrong. Odd. Sure, I'll correct this one.
-Swap names of Xentronium & Adamantium ?
Nah. I don't want to confuse people.
Orion ship still has Pd/Hv Particle beams
The Orion ship design is hardcoded. Well, I have to repeat that I made my mode with a view to MP games, and didn't pay attention to antares or orionguard alike. But does it hurt so much? I think better guardian for singleplayer would be even better
Then questions about balance:
-Only way to get 900 RP VRN is to take risk and try to steal SuperComps from Uni's..doesn't seem worth it, if you don't steal it it's probably game.
Statistically Virtual reality is chosen in about 50% cases in MP games. It's not underpowered, it's one of the difficult choices.
-Why is 1500 RP tech +5% Spying and 650 RP +5% spying. Whereas Psionics 650 RP gives +10% Spying & +10% Moral (dict only) and Neural Scanner gives +10% @ 150 RP ? Seems unfair.
This is misconception: it doesn't matter where the tech is placed, the main thing is the choice alternative in the tech field. Thus for me it was unfair that you couldn't take EMG or Range Master Unit when Cybersecurity link was 10.
Telepathic Races can get telepathic training?? And it's not even the 10% that Telepathy gives, just seems weird.
He he, you mean Darlocks with uncreative? Thelepathic training is viable choice only for uni or uncreative. In order not to make uni overpowered at spying, telepathic training is 5.
-Spying +20 maybe too cheap, Spy + 20 and Telepathy +10 = +30% spying (and mind control) for 7 points, much better than creative/Research +1/+2 at 3/5/7 points.
In SP yes, where you have 8 AIs. Try it in duel vs human
-Demo seems to weak, Dict psionics + spying bonus + 5 more points much stronger. Imperium also seems much stronger than Federation, Imperium colonies 30% more morale (barracks 20 + psionics 10), that's almost more research on dict than a demo..
First of all demo is obliged to get every spying tech it can. Second, it has 50% bonus to research, one shouldn't forget about it. When dictatorship gets Astro University it enjoys +1 research per scientist, whereas demo enjoys +1.5 and so on. Finally 50% cash bonus. If you take +BC it works multiplicatively. But I shouldn't be writing all this.
Demo is playable and is viable choice and can win any race. Proven statistically.
-50% growth maybe too cheap?
Don't understand. Is it underpriced or overpriced, i.e. is it a good choice at -8 or bad?