The higher you set AFD value the higher will be chance that antarans won't attack longer, but as I mentioned before the strength of such attack will be maximal. The exact formula of attack probability is given in help to that section.OK, I had changed Attack Frequency Determinant from 2 to 95, for example, and antarans stopped to spam every turn. But they come every 12-15 turns anyway if I even change AFD to 200 (as is in vanilla 1.31), to 400 or above.
Not sure, might be the ship which survives on previous attack isn't counted in fleet size limits...needs checking. Could you send me the save and the text file (ocl_Improved) of the mod settings?And about other changes in that section: if I decrease Antaran Fleet Size Limits on some positions why the game ignores it? I mean if I set q-ty of Offensive Marauders to 3 the antarans send 4 or 5 with 1 B-ship anyway, for example.
I believe the latter. The functionality you described would be illogical.And one more question: does the time spent on 1 turn affect the results of that turn? Sometimes I observe the results are better when I simply click on 'TURN' button without any delay: high lvl leaders come, spies successfully steals techs, researchers make breakthrough and so on. Or that's just random?