"Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
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- Posts:39
- Joined:Sat Sep 15, 2012 4:11 pm
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- Posts:39
- Joined:Sat Sep 15, 2012 4:11 pm
It does not depend on being in auto-mode. To test, I cheated a game and gave me all tech to test this out. I used 10 spacial compressors in a battleship and attacked a planet with fighter garrision. The enemy has zortrium armor, so 10 spacial compressors do 400-500 damage, should be enough, so it cant depend on the damage value.
I had the effect, that sometimes the auto-fire option is executed, but none of the fighters is destroyed. The other times, the auto-fire option is executed and all fighters are destroyed. Also, I had the situation, that two different sources send fighters to me, both at a square of my ship or right next to it. I attack with the spacial compressors and only the fighters that I specifically attacked were gone, not the other ones that definitely were within range.
Because this is so unpredictable, I do not count it as a viable option to defend against fighters and missiles. Otherwise it would be a great weapon.
Cheers,
Semmel
I had the effect, that sometimes the auto-fire option is executed, but none of the fighters is destroyed. The other times, the auto-fire option is executed and all fighters are destroyed. Also, I had the situation, that two different sources send fighters to me, both at a square of my ship or right next to it. I attack with the spacial compressors and only the fighters that I specifically attacked were gone, not the other ones that definitely were within range.
Because this is so unpredictable, I do not count it as a viable option to defend against fighters and missiles. Otherwise it would be a great weapon.
Cheers,
Semmel
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- Posts:39
- Joined:Sat Sep 15, 2012 4:11 pm
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- Posts:119
- Joined:Sat Aug 25, 2012 7:49 pm
Antarans seems too weak now. Early attacks by frigates seems fairly balanced, not too strong, not too early, and destroyers are good too. But after that they never attacked with two battleships, only several attacks with single battleship, which is way too easy, and even first battleship came rather late. Would be nice to have two or three battleships after the first one. And titan attack also was quite late too, even for it's big strength. The raiding sequence as it is now would be very good and much more challenging, if Atarans weren't prone to destabilizers or at least were better in selecting targets during tactical combat, if any of those will ever be possible to tweak.
EDIT: misprints.
EDIT: misprints.
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- Posts:39
- Joined:Sat Sep 15, 2012 4:11 pm
I noticed it before and did say about it couple of pages ago. No one confirmed though. Well, I will look further how they can be improved.Antarans seems too weak now. Early attacks by frigates seems fairly balanced, not too strong, not too early, and destroyers are good too. But after that they never attacked with two battleships, only several attacks with single battleship, which is way too easy, and even first battleship came rather late. Would be nice to have two or three battleships after the first one. And titan attack also was quite late too, even for it's big strength.
AI tactics is weak, unfortunately can't do anything about it for the moment.The raiding sequence as it is now would be very good and much more challenging, if Atarans weren't prone to destabilizers or at least were better in selecting targets during tactical combat, if any of those will ever be possible to tweak.
You're welcome.Thx for the patch Overlord! Cant imagine I would enjoy this game as much without your mod! I have the feeling I need to say this once in a while
Example of massive use of am-torps in 1v1 game: http://speedy.sh/xQqtq/SAVE10.GAMI wonder if anyone used torpedoes successfully in your pro-like 1-1 games..
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- Posts:39
- Joined:Sat Sep 15, 2012 4:11 pm
I must say, I am very impressed by the level of technology both of you have by turn 140ish.. and i definitely never managed to hit 4000+ FP at this point either. Thats really impressive.
However, I am not at all impressed by the damage your ships are able to inflict on each other. I had the feeling, filling everything up with spacial compressors would kill faster. And spacial compressors are not really the killer either. They are good, but compared to plasma beams or maybe even graviton beams would be much more effective. You would not have as storng shields..
Obviusly, you cant judge the usefulness of torpedos by comparing 2 players, both going for them, because both have the same benefits/drawbacks. How about one of them goes beam instead? But you are right in answering my question, It didnt point to a test, it was really a statment about using torpedos in competetive games. Which you did, so.. mission accomplished.
Cheers,
Semmel
However, I am not at all impressed by the damage your ships are able to inflict on each other. I had the feeling, filling everything up with spacial compressors would kill faster. And spacial compressors are not really the killer either. They are good, but compared to plasma beams or maybe even graviton beams would be much more effective. You would not have as storng shields..
Obviusly, you cant judge the usefulness of torpedos by comparing 2 players, both going for them, because both have the same benefits/drawbacks. How about one of them goes beam instead? But you are right in answering my question, It didnt point to a test, it was really a statment about using torpedos in competetive games. Which you did, so.. mission accomplished.
Cheers,
Semmel
Beams are better if you can get moleculatronic computer together with structural analyzer, however it needs time. Game went so tense both players didn't have time for that. The opponent colonised too close to my systems and I was permanently threating with fork - the reason why he went for interdictors. But in the beginning he had an upper hand and was trying to make a fork on me.
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