Yes, in no-housing Games the superiority in pop growth of capacity-Size-modifier-races is gone (or at least only very small), if you give the non-capacity-size-modifier Races at least a +50% growth Bonus more than the capacity-Size-Modifier-Races.... I believe this is a wrong conclusion. Races with high capacity and population growth bonus will still grow their pop higher. Although if you give no-capacity races 100 growth, while capacity races no growth and under zero housing rule things may change... How many turns does your games last usually?
The Games usually last about 160 to 220 Turns, before a Victor is declared. (Victor is declared means: If all other players accept the superiority of one player, the Game will end, in this Case it is not necessary to play any further until all other players are wiped out)
Yes, your argumentation is completely correct. I Misunderstood the situation.Generally VDC mod is meant to be played under no limitation of race selection or no housing restriction. So discussing picks cost balance under those restrictions or special rules you introduced is senseless.
I now understood, that the racepic-costs-Balancing of VDC (with housing used) has to balance the 3 capacity-size-modificators to each other, because one of them is necessary anyways, and the players have to choose, which one of the three they take, and not if anyone is taken.