New EXPa Mod
Posted: Sun Feb 17, 2008 7:42 am
Hi, everyone. Without hesitation I’m proudly present the brand NEW Mod for MoO2 – EXPa Mod by c’g~
U can find it here:
http://rapidshare.com/files/96157818/EX ... _by_cg.exe
How to Install (Mod estimated for 1.40b23 version of MoO2):
- Install MoO2 (or Reinstall it in different directory, U may lose Ur previous data if U don’t do it)
- Patch it to 1.31 version (U can download it here: http://lordbrazen.blogspot.com/2005/01/download.html)
- Patch it to 1.40b23 version (again at http://lordbrazen.blogspot.com/2005/01/download.html)
- Unpack downloaded SFX archive (with EXPa Mod) in directory with installed Master of Orion 2 with OVERWRITING
- ATTENTION! Launch EXPa.exe and ENJOY!
Couple of words about EXPa Mod:
EXPa Mod is all about one “thing” and, I think, I managed to catch that “something”, that other moders wasn’t able to grasp (I didn’t mean to offend anybody, I just want to say that my EXPa MOD is unique and not just some sort of reproduction, regardless some similarities though). And that “something” is a balance, balance between Production and Science, Food and Lithovore, Pollution and Tolerance, and many more. Of course, EXPa MOD is not so bright like PK Evolution with its xenon technologies and isn’t so fast like Siron DC MOD with light speed science. But EXPa MOD preserves the feeling that U are playing in ORIGINAL MoO2, but with more complex, versatile, balanced gameplay.
So what changes EXPa Mod brings in MoO2 (I’ll say it all in general, I don’t want to kill Ur curiosity with some precise numbers):
- firs of all it’s Race picks – I changed them considerably for purpose of more fair balance between Production/Science (of course) and for MUCH more possibilities of Custom Race creation (now it’s not so comfy – U can’t just pick UniTol without serious minuses)
- than, it’s Tech Tree – it was remake thoroughly, but at first glance U will not find so many differences – they will show up when U’ll play (earlier I sad that U can’t pick UniTol without serious minuses, but U can find the way to overcame them through My redesigned Tech Tree). And of course the Tech Tree is a Key to balance, that I mention before
- eventually, after Tech Tree there was changes in Tech themselves (I’m to lazy for specifying them all – just play – I mentioned them all in game itself – just be attentive. In general I can say, that changes affecting practically: ALL weapons, ALL Sub Systems, ALL Computers, ALL Hulls, ALL buildings, and many more other “ALL” – and of course it’s ALL about balance)
- again, for balance, I upgraded Heroes – now U don’t want to be Repulsive – Heroes changed for good (price to hire was changed accordingly by Game itself)
- and for fan of Single Player games, I changed standard (preconstructed) Races (now they can bother U even on Normal level of difficulty)
So, ENJOY!
Almost forgot, I want to thanks to:
- Lord Brazen & Dmitry Yulmukhametov for OCL game editor
- Grig de Griz for excellent MoO2 Workshop
- PK – for will to help
- and Myself for 2 months of hard work
If U have some suggestion, proposition or comment – U always can find me Here, at this forum (http://www.spheriumnorth.com/orion-forum/nfphpbb/)
c’g~~~~~~~~~~~~~~~>
U can find it here:
http://rapidshare.com/files/96157818/EX ... _by_cg.exe
How to Install (Mod estimated for 1.40b23 version of MoO2):
- Install MoO2 (or Reinstall it in different directory, U may lose Ur previous data if U don’t do it)
- Patch it to 1.31 version (U can download it here: http://lordbrazen.blogspot.com/2005/01/download.html)
- Patch it to 1.40b23 version (again at http://lordbrazen.blogspot.com/2005/01/download.html)
- Unpack downloaded SFX archive (with EXPa Mod) in directory with installed Master of Orion 2 with OVERWRITING
- ATTENTION! Launch EXPa.exe and ENJOY!
Couple of words about EXPa Mod:
EXPa Mod is all about one “thing” and, I think, I managed to catch that “something”, that other moders wasn’t able to grasp (I didn’t mean to offend anybody, I just want to say that my EXPa MOD is unique and not just some sort of reproduction, regardless some similarities though). And that “something” is a balance, balance between Production and Science, Food and Lithovore, Pollution and Tolerance, and many more. Of course, EXPa MOD is not so bright like PK Evolution with its xenon technologies and isn’t so fast like Siron DC MOD with light speed science. But EXPa MOD preserves the feeling that U are playing in ORIGINAL MoO2, but with more complex, versatile, balanced gameplay.
So what changes EXPa Mod brings in MoO2 (I’ll say it all in general, I don’t want to kill Ur curiosity with some precise numbers):
- firs of all it’s Race picks – I changed them considerably for purpose of more fair balance between Production/Science (of course) and for MUCH more possibilities of Custom Race creation (now it’s not so comfy – U can’t just pick UniTol without serious minuses)
- than, it’s Tech Tree – it was remake thoroughly, but at first glance U will not find so many differences – they will show up when U’ll play (earlier I sad that U can’t pick UniTol without serious minuses, but U can find the way to overcame them through My redesigned Tech Tree). And of course the Tech Tree is a Key to balance, that I mention before
- eventually, after Tech Tree there was changes in Tech themselves (I’m to lazy for specifying them all – just play – I mentioned them all in game itself – just be attentive. In general I can say, that changes affecting practically: ALL weapons, ALL Sub Systems, ALL Computers, ALL Hulls, ALL buildings, and many more other “ALL” – and of course it’s ALL about balance)
- again, for balance, I upgraded Heroes – now U don’t want to be Repulsive – Heroes changed for good (price to hire was changed accordingly by Game itself)
- and for fan of Single Player games, I changed standard (preconstructed) Races (now they can bother U even on Normal level of difficulty)
So, ENJOY!
Almost forgot, I want to thanks to:
- Lord Brazen & Dmitry Yulmukhametov for OCL game editor
- Grig de Griz for excellent MoO2 Workshop
- PK – for will to help
- and Myself for 2 months of hard work
If U have some suggestion, proposition or comment – U always can find me Here, at this forum (http://www.spheriumnorth.com/orion-forum/nfphpbb/)
c’g~~~~~~~~~~~~~~~>