Is this possible ?

Information, How-to's, and discussion about mod'ing Master of Orion II.
DJ
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Is this possible ?

Postby DJ » Wed Aug 10, 2005 4:28 am

When we are play in MOO2, we are create some rules for modificate game.
Rule#1 : You may send ships, on another player stars only from your own stars !
Rule#2 : Colony ships, Transports, Outposts cant use teleporters (worm holes)
Rule#3 : You cant send ship to star, if wormhole-starline cross it path
Rule#4 : Exception from Rule#3, if path nearby star (with on the worm hole-starline)

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ALEX|D
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Postby ALEX|D » Wed Aug 10, 2005 8:34 am

Maybe it is possible.
Rule#1 : You may send ships, on another player stars only from your own stars !
Rule#2 : Colony ships, Transports, Outposts cant use teleporters (worm holes)
Rule#3 : You cant send ship to star, if wormhole-starline cross it path
Rule#4 : Exception from Rule#3, if path nearby star (with on the worm hole-starline)
I personal dont like these rules.

Why do u want these Rules, have u any reasons ?

DJ
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Postby DJ » Wed Aug 10, 2005 8:44 am

Game map - is flat, this fact dont allow you make Tactical strategy, because length from X to Y equal length Y to X. So if you cant travel cross teleporters star-lines it is automaticaly change position. Some stars becomes key-points ... also you must remember send ships to attacking enemy you may only from own stars, and enemy stars above teleporter star-line protected from direct attack !!!

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ALEX|D
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Postby ALEX|D » Wed Aug 10, 2005 9:09 am

Very Strange setup. Really.

Its possible to do, if both players agree to this rules/setup.

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siron
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Postby siron » Wed Aug 10, 2005 10:27 am

Hi DJ!

Long time no see. You play the 1.4 patch in a LAN now (or hotseat?)

So far, I also dont see that your rules improve game play dramatically. So I am a bit sceptical that other kali players will try them (OK. OK. dirt-bag hasnt read this thread sofar :wink: )

But are these rules difficult to control in your LAN/hotseat games? (Dont think there are any troubles in hotseat games...and in a LAN a few saves should be enough - or a omni player.)

----------------------

IIRC you were in germany recently?

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dirt-bag
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Postby dirt-bag » Wed Aug 10, 2005 10:52 am

i dont understand rule #4, can u describe it in another language so that one of the crowd can decifer it?

the thrust of this rule set is to create barriers or 'terrain' in the map which is otherwise flat except for black holes, which most players switch out anyways.clearly this gives some stars a positional advantage.

a downside to this ruleset: i think blitz would be nearly impossible for many maps.

i think perhpas rule #2 should include combat ships, this would create some range issues for the far end of worm holes (unscouted stars).

DJ
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Postby DJ » Thu Aug 11, 2005 12:09 am

about rule#4 - look you try send ship from X to Y crossing starline A-B, you may do this only if also crossing star Z

\ - teleporter star-line (wormhole stars A - B)
..\..... Y...
....\.../....
......Z-star
..../...\....
..X......\..

And you are right about rule#2 ! I am just dont describe all rules,
Rule#5 Yours combat ships may use teleporters (wormholes) only if you control 1).One-star and other dont colonized, 2).You control Both-stars

Actually I think it must be not so complex, when you choose destinition cross Black Hole - you got message, so programm already have procedure determine "is your path cross Black Hole" If we are found this procedure we are may, correct it, and include "crossing teleporter check".
And if your path cross star-line you got standart message "Black Hole in path !"

DJ
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Postby DJ » Wed Aug 17, 2005 2:59 am

Rule#6 You cant shoot from beam weapon to Planet in combat !
It is very important, because noone use bombs,
Bombs technology is absolutely useless, I think game becomes interesting if you must create more complex fleets ...
How that may be fit into *.exe - Any planet start combat with +150 Beam Defence, and +150 Misile Defense, dont know is that possible, but this is closes path.

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dirt-bag
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Postby dirt-bag » Wed Aug 17, 2005 5:14 pm

hmm interesting idea, it would make planetary bases very strong


creative ban anyone? :P

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martock
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Postby martock » Sat Aug 20, 2005 4:04 pm

I like rule #6 as I never, and I mean NEVER put any kind of bombs on any ship I make. I really like this idea though as it does force a player like me to rethink his ship design setup.

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siron
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Postby siron » Mon Aug 22, 2005 4:32 pm

How that may be fit into *.exe - Any planet start combat with +150 Beam Defence, and +150 Misile Defense, dont know is that possible, but this is closes path.
I thought about improving the planetary shields. But I havent found the values yet.

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yurop
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Postby yurop » Tue Sep 06, 2005 10:47 am

I like #5 and #6. They ad more strategy and tactic to the game.


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