When we are play in MOO2, we are create some rules for modificate game.
Rule#1 : You may send ships, on another player stars only from your own stars !
Rule#2 : Colony ships, Transports, Outposts cant use teleporters (worm holes)
Rule#3 : You cant send ship to star, if wormhole-starline cross it path
Rule#4 : Exception from Rule#3, if path nearby star (with on the worm hole-starline)
Is this possible ?
Maybe it is possible.
Why do u want these Rules, have u any reasons ?
I personal dont like these rules.Rule#1 : You may send ships, on another player stars only from your own stars !
Rule#2 : Colony ships, Transports, Outposts cant use teleporters (worm holes)
Rule#3 : You cant send ship to star, if wormhole-starline cross it path
Rule#4 : Exception from Rule#3, if path nearby star (with on the worm hole-starline)
Why do u want these Rules, have u any reasons ?
Game map - is flat, this fact dont allow you make Tactical strategy, because length from X to Y equal length Y to X. So if you cant travel cross teleporters star-lines it is automaticaly change position. Some stars becomes key-points ... also you must remember send ships to attacking enemy you may only from own stars, and enemy stars above teleporter star-line protected from direct attack !!!
Hi DJ!
Long time no see. You play the 1.4 patch in a LAN now (or hotseat?)
So far, I also dont see that your rules improve game play dramatically. So I am a bit sceptical that other kali players will try them (OK. OK. dirt-bag hasnt read this thread sofar )
But are these rules difficult to control in your LAN/hotseat games? (Dont think there are any troubles in hotseat games...and in a LAN a few saves should be enough - or a omni player.)
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IIRC you were in germany recently?
Long time no see. You play the 1.4 patch in a LAN now (or hotseat?)
So far, I also dont see that your rules improve game play dramatically. So I am a bit sceptical that other kali players will try them (OK. OK. dirt-bag hasnt read this thread sofar )
But are these rules difficult to control in your LAN/hotseat games? (Dont think there are any troubles in hotseat games...and in a LAN a few saves should be enough - or a omni player.)
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IIRC you were in germany recently?
i dont understand rule #4, can u describe it in another language so that one of the crowd can decifer it?
the thrust of this rule set is to create barriers or 'terrain' in the map which is otherwise flat except for black holes, which most players switch out anyways.clearly this gives some stars a positional advantage.
a downside to this ruleset: i think blitz would be nearly impossible for many maps.
i think perhpas rule #2 should include combat ships, this would create some range issues for the far end of worm holes (unscouted stars).
the thrust of this rule set is to create barriers or 'terrain' in the map which is otherwise flat except for black holes, which most players switch out anyways.clearly this gives some stars a positional advantage.
a downside to this ruleset: i think blitz would be nearly impossible for many maps.
i think perhpas rule #2 should include combat ships, this would create some range issues for the far end of worm holes (unscouted stars).
about rule#4 - look you try send ship from X to Y crossing starline A-B, you may do this only if also crossing star Z
\ - teleporter star-line (wormhole stars A - B)
..\..... Y...
....\.../....
......Z-star
..../...\....
..X......\..
And you are right about rule#2 ! I am just dont describe all rules,
Rule#5 Yours combat ships may use teleporters (wormholes) only if you control 1).One-star and other dont colonized, 2).You control Both-stars
Actually I think it must be not so complex, when you choose destinition cross Black Hole - you got message, so programm already have procedure determine "is your path cross Black Hole" If we are found this procedure we are may, correct it, and include "crossing teleporter check".
And if your path cross star-line you got standart message "Black Hole in path !"
\ - teleporter star-line (wormhole stars A - B)
..\..... Y...
....\.../....
......Z-star
..../...\....
..X......\..
And you are right about rule#2 ! I am just dont describe all rules,
Rule#5 Yours combat ships may use teleporters (wormholes) only if you control 1).One-star and other dont colonized, 2).You control Both-stars
Actually I think it must be not so complex, when you choose destinition cross Black Hole - you got message, so programm already have procedure determine "is your path cross Black Hole" If we are found this procedure we are may, correct it, and include "crossing teleporter check".
And if your path cross star-line you got standart message "Black Hole in path !"
Rule#6 You cant shoot from beam weapon to Planet in combat !
It is very important, because noone use bombs,
Bombs technology is absolutely useless, I think game becomes interesting if you must create more complex fleets ...
How that may be fit into *.exe - Any planet start combat with +150 Beam Defence, and +150 Misile Defense, dont know is that possible, but this is closes path.
It is very important, because noone use bombs,
Bombs technology is absolutely useless, I think game becomes interesting if you must create more complex fleets ...
How that may be fit into *.exe - Any planet start combat with +150 Beam Defence, and +150 Misile Defense, dont know is that possible, but this is closes path.
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