Hi!
I'm searching for a MOD to ged rid of Titans and Doomstars.
In detail, I am searching for a modification to not be able to research the Titan and Doomstar construction in Moo2, as I really dislike these huge ships.
Second, is there a MOD to reduce the size of a fleet, so no player is able to attack with more then, say, 10+ ships at any given time?
Is there a MOD where I can choose what technologies will be researchable in the game?
Thanks for any help you can get me!
Searching for a MOD to ged rid of Titans and Doomstars
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- Posts:48
- Joined:Mon Jul 02, 2007 5:10 am
It's pretty easy (and not very time consuming) to remove the techs you don't like with meltpot and/or ocl. 65535 is the code for removing the tech from the game with ocl, see phase shifter.
But be careful that you will have at least one tech in every tech field, otherwise the game will crash. If you e.g. remove all the androids (as I would suggest) you need to move some other tech into that field.
You can download meltpot and ocl from Lord Brazen's page (see the upper left corner on your screen). The instructions are simple, and they are easy to use.
I too would like to limit fleet size but that's something I haven't figured out yet.
But be careful that you will have at least one tech in every tech field, otherwise the game will crash. If you e.g. remove all the androids (as I would suggest) you need to move some other tech into that field.
You can download meltpot and ocl from Lord Brazen's page (see the upper left corner on your screen). The instructions are simple, and they are easy to use.
I too would like to limit fleet size but that's something I haven't figured out yet.
Pretty easy, eh? Wow, I don't even get this OCL program to run properly.It's pretty easy (and not very time consuming) to remove the techs you don't like with meltpot and/or ocl. 65535 is the code for removing the tech from the game with ocl, see phase shifter.
I had hoped for a menu-driven interface, but OCL seems to be DOS-bound.
I seem to be too dumb to get this program to do what I want it to do - to ged rid of Titans and Doomstars for me.
A little help, please?
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- Posts:48
- Joined:Mon Jul 02, 2007 5:10 am
Firstly what version are you using?
If it's 1.40 then you need to download oclplus, if it's 1.31 then ocl_v021
First you need to extract the data from your .exe file. Place the ocl into your orion2 directory and run 'ocl_v021 -e data.txt' from your command prompt, this will extract the data into a text file. Now go to the notepad to edit the file.
See the header [TECHNOLOGIES] it's next after [TECHFIELDS]. Doom Star Construction is tech #55 in the list, and Titan Construction is #186. Now do the following to both of them: remove one space (not sure if necessary) and TFxx from their lines (which points to the techfield they are placed in) and replace it with 65535. Save the file.
Go back to command prompt and run: 'ocl_v021 -d data.txt' if you play the dos version, or if you play the WIN95 version then without the -d just 'ocl_v021 data.txt'
Now your games will be without Titans and Doom Stars.
If it's 1.40 then you need to download oclplus, if it's 1.31 then ocl_v021
First you need to extract the data from your .exe file. Place the ocl into your orion2 directory and run 'ocl_v021 -e data.txt' from your command prompt, this will extract the data into a text file. Now go to the notepad to edit the file.
See the header [TECHNOLOGIES] it's next after [TECHFIELDS]. Doom Star Construction is tech #55 in the list, and Titan Construction is #186. Now do the following to both of them: remove one space (not sure if necessary) and TFxx from their lines (which points to the techfield they are placed in) and replace it with 65535. Save the file.
Go back to command prompt and run: 'ocl_v021 -d data.txt' if you play the dos version, or if you play the WIN95 version then without the -d just 'ocl_v021 data.txt'
Now your games will be without Titans and Doom Stars.
Wow, thanks for your great explanation, Buddenbrook!
I succeded in extracting the .txt file, but I'm stuck again now as I don't get what to edit in the lines you've given me. Which space do I have to delete, where should I remove TFxx and where should I insert the number?
If you (or anyone else with the given knowloede) could please edit my picture to show me what I have to do, you would be greatly helping my crusade to rid my games from the dreaded spaceship classes.
Many thanks!
I succeded in extracting the .txt file, but I'm stuck again now as I don't get what to edit in the lines you've given me. Which space do I have to delete, where should I remove TFxx and where should I insert the number?
If you (or anyone else with the given knowloede) could please edit my picture to show me what I have to do, you would be greatly helping my crusade to rid my games from the dreaded spaceship classes.
Many thanks!
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- Posts:48
- Joined:Mon Jul 02, 2007 5:10 am
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- Posts:48
- Joined:Mon Jul 02, 2007 5:10 am
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- Posts:48
- Joined:Mon Jul 02, 2007 5:10 am
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