Patch for Windows 95 version of MOO2
Posted: Mon Apr 23, 2007 9:02 am
I'm considering writting a patch for the windows 95 version.
Here are some ideas for the patch.
First, fix the networking code. It should be worth it to upgrade to Directplay8. The earlier versions of Directplay were pretty bad in terms of overhead. That may be the main cause of all the lag with the windows 95 version. I might also change the protocol to TCP/IP for multiplayer. It could also involve optimizing the messaging system for better overall multiplayer performance.
Fix as many of the known bugs as possible.
Add new menu options for universe generation. Add options like no wormholes, no black holes, no splinter, etc. The same options that LB has added to the DOS version to maintain multiplayer consistency.
Add a map balance option. This would use the mirroring technique that I discussed in another thread. It basically means identical starting corners.
Add race balance and technology changes. Add options similar to the DemoDict mod to make playing with democracy and dictatorship more competitive.
Make all the leaders worth having by making minor adjustments to their skills and stats.
Add AI Improvements. Change the AI race picks and make it so they design better ships. Try to improve their tactical combat performance.
Here are some ideas for the patch.
First, fix the networking code. It should be worth it to upgrade to Directplay8. The earlier versions of Directplay were pretty bad in terms of overhead. That may be the main cause of all the lag with the windows 95 version. I might also change the protocol to TCP/IP for multiplayer. It could also involve optimizing the messaging system for better overall multiplayer performance.
Fix as many of the known bugs as possible.
Add new menu options for universe generation. Add options like no wormholes, no black holes, no splinter, etc. The same options that LB has added to the DOS version to maintain multiplayer consistency.
Add a map balance option. This would use the mirroring technique that I discussed in another thread. It basically means identical starting corners.
Add race balance and technology changes. Add options similar to the DemoDict mod to make playing with democracy and dictatorship more competitive.
Make all the leaders worth having by making minor adjustments to their skills and stats.
Add AI Improvements. Change the AI race picks and make it so they design better ships. Try to improve their tactical combat performance.