MoO2 Workshop

Information, How-to's, and discussion about mod'ing Master of Orion II.
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Grig de Griz
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Joined: Mon Sep 26, 2005 12:23 am
Location: Russia

MoO2 Workshop

Postby Grig de Griz » Thu Mar 01, 2007 1:25 am

Hello All!

At last I have created the English version of page for the my package "MoO2 Workshop". You can download the current version at my site: http://mo3.fatal.ru/moo2_workshop_eng.htm

"MoO2 Workshop" is a set of tools for viewing and editing of MoO2 files. Now support: LBX, pictures, graphic palettes, texts, fonts, sounds, leaders information, races abilities and races cost abilities files (see detail at page). Also the package included the description of the aforementioned formats.

If Lord Brazen has nothing against it, I would like to use this topic of a forum for discussion on the package on English (Russian topic of a forum on the package here). Your wishes, guidelines and other ideas. :)

Screenshorts:

LBX Editor (Archives Browser))
LBX Editor (Picture Viewer)
LBX Editor (Hex Viewer)
LBX Editor (Font Viewer)
LBX Editor (Text Viewer)
LBX Editor (Palette Viewer)
LBX Editor (Leaders Viewer)
LBX Editor (Cost Abilities Viewer)
LBX Editor (Race Viewer)
LBX Editor (Sound Viewer)
Font Editor
Leader Editor
Text Editor
Races Editor
Cost Abilities Editor

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Cabman
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Location: Zabrze, Poland

Postby Cabman » Thu Mar 01, 2007 3:17 am

Excellent job !!!!!

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Matthew
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Joined: Mon Mar 13, 2006 10:06 am

Postby Matthew » Thu Mar 01, 2007 1:42 pm

Nice. For some odd reason the race pick editor locks up on loading the race file from the extracted LBX.

edit: I figured out why. If you try to load anything but Racestuf.lbx.007 it locks up.

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Grig de Griz
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Joined: Mon Sep 26, 2005 12:23 am
Location: Russia

Postby Grig de Griz » Fri Mar 02, 2007 12:23 am

Yes. Any editor open any file as its own. Even if this is not the case. It can reduce to editor work crashes (or bugs). Unfortunaly MoO2 files have not the special header sign for identify their type on a their contents.

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Matthew
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Postby Matthew » Fri Mar 02, 2007 2:02 pm

Grig de Griz wrote:Yes. Any editor open any file as its own. Even if this is not the case. It can reduce to editor work crashes (or bugs). Unfortunaly MoO2 files have not the special header sign for identify their type on a their contents.


I understand that. They seem have hard-coded almost every bit of file access in the game itself. Just having decoded all the formats is a major accomplishment. Some modders do tend to ignore the instructions and just plow-in but this game's files don't really permit that kind of approach. I suppose you could do a checksum on each file to see if it's the right type prior to loading but the extra overhead would slow it down some.

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Grig de Griz
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Joined: Mon Sep 26, 2005 12:23 am
Location: Russia

Postby Grig de Griz » Mon Mar 05, 2007 1:34 am

It is possible to make easier. LBX Editor has the database on type of files. If the editor open the file of an "another" type, it is possible an put a question. The user will decide itself - open or not open.

Komrad Studios
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Joined: Sun Jun 22, 2008 5:26 am

Postby Komrad Studios » Sun Jun 22, 2008 6:24 am

I try to download from your site, but it doesnt work. It send me in a russian page, and i dont know where to dl.

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Grig de Griz
Posts: 48
Joined: Mon Sep 26, 2005 12:23 am
Location: Russia

Postby Grig de Griz » Tue Jun 24, 2008 3:16 am

Komrad Studios wrote:I try to download from your site, but it doesnt work. It send me in a russian page, and i dont know where to dl.

See your PM :wink:

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todox91
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Location: Viña del Mar, Chile
Contact:

Postby todox91 » Fri Sep 19, 2008 4:05 pm

Is there a way to change the total amount of positive and negative picks you can use?

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Grig de Griz
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Joined: Mon Sep 26, 2005 12:23 am
Location: Russia

Postby Grig de Griz » Sat Sep 20, 2008 1:20 pm

todox91 wrote:Is there a way to change the total amount of positive and negative picks you can use?

Yes. But it no in games resources. It is necessary to edit the exe-file.

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todox91
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Postby todox91 » Sat Sep 20, 2008 2:08 pm

Grig de Griz wrote:Yes. But it no in games resources. It is necessary to edit the exe-file.


And I'm guessing that's way too difficult... :?

Areadon
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Joined: Tue Oct 14, 2008 1:37 pm

Postby Areadon » Tue Oct 14, 2008 1:40 pm

Hiya, is it possible to change the Leader Pictures with the moo2 Workshop?

greetz
'Areadon

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Grig de Griz
Posts: 48
Joined: Mon Sep 26, 2005 12:23 am
Location: Russia

Postby Grig de Griz » Thu Oct 16, 2008 2:24 pm

Areadon wrote:Hiya, is it possible to change the Leader Pictures with the moo2 Workshop?

greetz
'Areadon

Now it is impossible. But in the near future it will be possible. I have completed to write the Picture Editor, now I translate on English its Help.

Areadon
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Joined: Tue Oct 14, 2008 1:37 pm

Postby Areadon » Thu Oct 16, 2008 4:45 pm

great :). Do you think I can get the current version? It`s in russian, isn't it? My wife speaks it and I am learning it :).

If not, I will certaintly wait :)

Areadon

Draco
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Joined: Tue Nov 25, 2008 3:50 pm

Postby Draco » Sun Dec 21, 2008 6:14 am

Are there any known problems with 1.40xx?


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